
Winning condition	Defeat the uberboss	
Losing condition	Player runs out of HP	

Game setup:		
Player Card		
10HP tokens		
Run Token "Run" side up placed on player board		
Boss Card on side		
Loot cards Pile		
Enemy cards Pile		
Wave cards Pile		
6 sided die
		
Game start:		
		1. Place 10 HP below your player card. 
		2. Pick 2 positive cards from loot and apply them. Negative cards must be shuffled back into the loot deck
Round progress:		
	1.Wave placement	------------------------------------------------------------------------
		1.Place wave card
		2.Place loot and enemy cards in quantities corresponding to loot and enemy icons on wave card
		2a.Enemies should be placed facing up, loot should be placed facing down
		3. You may use the ESC card but it will consume the card. Using it will let you go to the next wave without a battle or looting anything. 
		4. If you run out of wave cards than write down the number of completed ones, shuffle the deck, and proceed with the game.
	2.Initial action	------------------------------------------------------------------------
		1.Attack any enemy or collect loot present in wave
		"1a.Loot collection - All instant cards have immediate effect and are discarded after they take effect, you can save collected weapons/items or use them in same turn. Exception: If you loot a weapon when your weapon slot is filled you cannot attack in the same turn


If collected first, enemy will have his turn before you(enemy starts batlle) unless you pick up a loot card with instant effect (you may use that instant card before enemys turn) Exception: Looting a weapon when you don't have a weapon equiped yet, will allow you to attack first."
		1c.Attacking enemy - If you choose to attack the enemy, you won't be able to pick up the loot card untill you win the battle, but you start the battle first.
	3 Battle	------------------------------------------------------------------------
		1. Battles are played in turns.
		2. Player may choose to attack in his turn or to use an equipment card (using a card ends his turn, so choose wisely!)
		2a. Enemies only use attack in their turn
		2b. Friendly minions should attack before the player(if they have ATK of course!) and they behave same as enemies, they can only attack.
		3. The enemy attack order is specified by its HP, the one with the biggest HP will start ect. The Berserker enemy(Atk10, HP2) is the exception and it attacks before any other enemy.
		4. If the player has a friendly minion it will defend him with its life, so the enemy must attack the minon first.
		5. To attack you have to roll a 6digit dice (same for the enemy)
		5a. Roll 1 - miss, you dont do any damage
		5b. Roll 2-5 - hit, do normal damage (player do base ATK 3+weapon ATK if present, enemys do base dmg)
		5c. Roll 6 - critical hit, do 2x normal damage (enemys can also critically hit)
		6. The battle will continue untill the player or the enemy will run out of HP 
		6a. Losing a battle will end the whole game.
		7. You may use the the "ESC" to escape from a battle (it will consume the card), this is not the same as winning the battle - you don't collect loot, just proceed to the next wave
		8. Winning the battle will let you collect all remaining loot cards that were placed before the battle (quantities corresponding to loot and enemy icons on wave card)
		9. After completing a battle and collecting loot if any, proceed to the next wave. 
	4 Boss 	------------------------------------------------------------------------
		1. To be able to summon the boss you need to gather a special sweets card
		2. Entering on a special wave card (pentagram) with the sweets card will start the boss fight (if you don't have the sweets card and enter this wave, consider it empty and go to the next as if you would complete any other wave)
		2a You may use the ESC card but it will consume the card. This won't destroy the gathered sweets card, so next time you enter the special wave card  there is no turning back!
		3. The boss's HP = Current player HP + 1 HP for every passed
		4. The Boss's ATK = 1 ATK + Best weapon destroyed/discarded by the player
		4a. If the boss will get the "SoulEater" weapon it will count as a "+4 ATK" weapon
		5.The battle proceeds like a normal battle and will end if you or the boss run out of HP