using UnityEngine;
using System.Collections;

public class GlobalVars
{
	public enum BrickType
	{
		BLACK = -4,
		WHITE = -3,
		INVALID = -2,
		EMPTY = -1,
		RED = 0,
		BLUE = 1,
		YELLOW = 2,
		GREEN = 3,
		SAND = 4,
		COLOR_COUNT = 5

	}

	public enum Direction
	{
		LEFT = -1,
		RIGHT = 1,
	}

	public enum GAME_STATE
	{
		PAUSE,
		RUN,
		GAME_OVER
	}


}

public class Vec2
{
	public int x;
	public int y;
	
	public Vec2( int X, int Y )
	{
		this.x = X;
		this.y = Y;
	}
}
