using UnityEngine;
using System.Collections;

public class ForceSide : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnTriggerStay(Collider c) {
		c.GetComponent<MeController> ().canSide = false;
		c.GetComponent<MeController> ().ForceSideView ();
	}
}
