using UnityEngine;
using System.Collections;

public class PlatformTrigger : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

//	void OnTriggerStay(Collider c) {
//		GameObject.FindGameObjectWithTag ("Player").GetComponent<MeController> ().Die ();
//	}
}
