using UnityEngine;
using System.Collections;

public class DeathTrigger : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnTriggerEnter(Collider c) {
		if(c.tag == "Player")
			c.GetComponent<MeController> ().Die ();
	}
}
