Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1063]
    Renderer: Mobile Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     1074 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\MSI\Desktop\Gemini - Final Version\Gemini1.2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\MSI\Desktop\Gemini - Final Version\Gemini1.2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\MSI\Desktop\Gemini - Final Version\Gemini1.2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\MSI\Desktop\Gemini - Final Version\Gemini1.2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\MSI\Desktop\Gemini - Final Version\Gemini1.2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\MSI\Desktop\Gemini - Final Version\Gemini1.2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\MSI\Desktop\Gemini - Final Version\Gemini1.2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\MSI\Desktop\Gemini - Final Version\Gemini1.2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.047 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\MSI\Desktop\Gemini - Final Version\Gemini1.2_Data\Managed\System.dll (this message is harmless)
Local IP Address: 172.20.10.3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: C:\Users\MSI\Desktop\Gemini - Final Version\Gemini1.2_Data\Managed\Boo.Lang.dll (this message is harmless)
Server accepted my connection request, I am real player now: AllocatedID: 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Another player connected: AllocatedID: 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The server has disconnected from the client. Most likely the server has shut down.
 
(Filename:  Line: 740)

