Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 10.18.10.3316]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     912 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Default GameObject Tag: Respawn already registered
 
(Filename:  Line: 68)

Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\David\Desktop\Kinderbloben_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\David\Desktop\Kinderbloben_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\David\Desktop\Kinderbloben_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\David\Desktop\Kinderbloben_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\David\Desktop\Kinderbloben_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\David\Desktop\Kinderbloben_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\David\Desktop\Kinderbloben_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\David\Desktop\Kinderbloben_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.118 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
