using UnityEngine;
using System.Collections;

public class Constants : MonoBehaviour 
{
	// Layer IDs
	public static int DEFAULT_LAYER_ID = 0;
	public static int GROUND_LAYER_ID = 8;
	public static int PLAYER_LAYER_ID = 9;
	public static int INTERACTABLES_LAYER_ID = 10;
	public static int FOREGROUND_FLOOR_LAYER_ID = 11;
	public static int PLAYER_SENSOR_LAYER_ID = 12;
	public static int ENEMY_LAYER_ID = 13;

	// Movement sensors
	public static float SIDE_SENSOR_LENGTH = 10F;
	public static float GROUND_SENSOR_LENGTH = 10F;
	public static float FRONT_SENSOR_LENGTH = 10F;

	// Transforming Values
	public static float MAX_TARGET_DISTANCE = 0.81F;
}
