Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2405]
    Renderer: Intel(R) HD Graphics Family
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\work\Game Jam\GGJ 2014\The Shadow Submission\release\TheShadow_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\work\Game Jam\GGJ 2014\The Shadow Submission\release\TheShadow_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\work\Game Jam\GGJ 2014\The Shadow Submission\release\TheShadow_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\work\Game Jam\GGJ 2014\The Shadow Submission\release\TheShadow_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\work\Game Jam\GGJ 2014\The Shadow Submission\release\TheShadow_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\work\Game Jam\GGJ 2014\The Shadow Submission\release\TheShadow_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\work\Game Jam\GGJ 2014\The Shadow Submission\release\TheShadow_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\work\Game Jam\GGJ 2014\The Shadow Submission\release\TheShadow_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.085 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 0.343193 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 175.
Total: 0.690080 ms (FindLiveObjects: 0.010262 ms CreateObjectMapping: 0.007389 ms MarkObjects: 0.127671 ms  DeleteObjects: 0.018883 ms)

UnloadTime: 0.222911 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 174.
Total: 0.584988 ms (FindLiveObjects: 0.006978 ms CreateObjectMapping: 0.007799 ms MarkObjects: 0.097292 ms  DeleteObjects: 0.007389 ms)

UnloadTime: 0.310351 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 211.
Total: 0.633429 ms (FindLiveObjects: 0.008620 ms CreateObjectMapping: 0.008210 ms MarkObjects: 0.112071 ms  DeleteObjects: 0.008210 ms)

Platform assembly: D:\work\Game Jam\GGJ 2014\The Shadow Submission\release\TheShadow_Data\Managed\Boo.Lang.dll (this message is harmless)
UnloadTime: 0.314046 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 873.
Total: 0.823088 ms (FindLiveObjects: 0.038999 ms CreateObjectMapping: 0.013547 ms MarkObjects: 0.180627 ms  DeleteObjects: 0.028325 ms)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

stopping animation
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

getting new shape
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

stopping animation
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Collider2D:set_isTrigger (bool)

  at SetupInteractableScript.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

