Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1422]
    Renderer: NVIDIA GeForce GTX 660 
    Vendor:   NVIDIA
    VRAM:     1994 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Hannes\Desktop\Skooljard_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Hannes\Desktop\Skooljard_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Hannes\Desktop\Skooljard_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Hannes\Desktop\Skooljard_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\Hannes\Desktop\Skooljard_Data\Managed\System.Core.dll (this message is harmless)
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