Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.697]
    Renderer: Intel(R) HD Graphics 3000
    Vendor:   Intel
    VRAM:     848 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Rodrigo\Desktop\Sensbot\release\sensbot_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Rodrigo\Desktop\Sensbot\release\sensbot_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Rodrigo\Desktop\Sensbot\release\sensbot_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Rodrigo\Desktop\Sensbot\release\sensbot_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Rodrigo\Desktop\Sensbot\release\sensbot_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Rodrigo\Desktop\Sensbot\release\sensbot_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Rodrigo\Desktop\Sensbot\release\sensbot_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Rodrigo\Desktop\Sensbot\release\sensbot_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.084 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 2732x768 at -1366,0
UnloadTime: 0.767179 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 363.
Total: 1.004260 ms (FindLiveObjects: 0.019500 ms CreateObjectMapping: 0.010776 ms MarkObjects: 0.103659 ms  DeleteObjects: 0.367425 ms)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
