Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1059]
    Renderer: ATI Mobility Radeon HD 5600/5700 Series
    Vendor:   ATI
    VRAM:     1011 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\SHIGOR\IENEMY\IEnemy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\SHIGOR\IENEMY\IEnemy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\SHIGOR\IENEMY\IEnemy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\SHIGOR\IENEMY\IEnemy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.069 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\SHIGOR\IENEMY\IEnemy_Data\Managed\System.dll (this message is harmless)
UnloadTime: 0.677977 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 1704.
Total: 1.680225 ms (FindLiveObjects: 0.086502 ms CreateObjectMapping: 0.039401 ms MarkObjects: 0.504973 ms  DeleteObjects: 0.508143 ms)

UnloadTime: 1.826509 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 212 unused Assets to reduce memory usage. Loaded Objects now: 837.
Total: 1.325611 ms (FindLiveObjects: 0.053894 ms CreateObjectMapping: 0.030796 ms MarkObjects: 0.241843 ms  DeleteObjects: 0.471912 ms)

UnloadTime: 0.559320 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 891.
Total: 0.788936 ms (FindLiveObjects: 0.033966 ms CreateObjectMapping: 0.027626 ms MarkObjects: 0.248184 ms  DeleteObjects: 0.006793 ms)

