|
2D Platform Controller
v1.7.0
Autogenerated code documentation for the 2D Platform Controller.
|
This is the complete list of members for EnemyAIController, including all inherited members.
| CancelJump() | RaycastCharacterInput | virtual |
| decideTime (defined in EnemyAIController) | EnemyAIController | |
| geometry (defined in EnemyAIController) | EnemyAIController | |
| jumpButtonDown | RaycastCharacterInput | |
| jumpButtonHeld | RaycastCharacterInput | |
| jumpDistance (defined in EnemyAIController) | EnemyAIController | |
| jumpHeight (defined in EnemyAIController) | EnemyAIController | |
| Kill() (defined in EnemyAIController) | EnemyAIController | |
| KillFromAbove(HitBox other, Collider me) (defined in EnemyAIController) | EnemyAIController | |
| KillFromBelow(float force) (defined in EnemyAIController) | EnemyAIController | |
| me (defined in EnemyAIController) | EnemyAIController | |
| targetController (defined in EnemyAIController) | EnemyAIController | |
| x | RaycastCharacterInput | |
| xDelta (defined in EnemyAIController) | EnemyAIController | |
| y | RaycastCharacterInput | |
| yDelta (defined in EnemyAIController) | EnemyAIController |