2D Platform Controller  v1.7.0
Autogenerated code documentation for the 2D Platform Controller.
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EnemyBounceAndFall Member List

This is the complete list of members for EnemyBounceAndFall, including all inherited members.

backgroundLayerRaycastCharacterController
CharacterAnimationEvent (defined in RaycastCharacterController)RaycastCharacterController
CharacterControllerEventDelegate(CharacterState state, CharacterState previousState) (defined in RaycastCharacterController)RaycastCharacterController
characterInputRaycastCharacterController
climableLayerRaycastCharacterController
climbingRaycastCharacterController
controllerActiveRaycastCharacterController
crouchRaycastCharacterController
CurrentDirectionRaycastCharacterController
directionCheckerRaycastCharacterController
Dismount(Ladder ladder)RaycastCharacterController
DoCrouch() (defined in RaycastCharacterController)RaycastCharacterController
FallThroughTimerRaycastCharacterController
feetCollidersRaycastCharacterController
ForceSetCharacterState(CharacterState state)RaycastCharacterController
frameTime (defined in RaycastCharacterController)RaycastCharacterControllerprotected
FrameTimeRaycastCharacterControllerstatic
GroundedFeetCountRaycastCharacterController
groundedLookAheadRaycastCharacterController
headCollidersRaycastCharacterController
IsClimbingUpOrDownRaycastCharacterController
IsGrounded(float offset, bool includeClimables=true)RaycastCharacterController
IsLedgeHangingRaycastCharacterController
jumpRaycastCharacterController
Kill() (defined in EnemyBounceAndFall)EnemyBounceAndFall
KillFromAbove(HitBox other, Collider me) (defined in EnemyBounceAndFall)EnemyBounceAndFall
KillFromBelow(float force) (defined in EnemyBounceAndFall)EnemyBounceAndFall
LedgeHangDirectionRaycastCharacterController
ledgeHangingRaycastCharacterController
maxFrameTimeRaycastCharacterControllerstatic
maxSpeedForIdleRaycastCharacterController
MoveInXDirection(bool grounded)RaycastCharacterControllerprotected
MoveInYDirection(bool grounded) (defined in RaycastCharacterController)RaycastCharacterControllerprotected
movementRaycastCharacterController
MyParentRaycastCharacterController
passThroughLayerRaycastCharacterController
sendAnimationEventsEachFrameRaycastCharacterController
SetDrag(float drag)RaycastCharacterController
sidesRaycastCharacterController
slopesRaycastCharacterController
StartedClimbingRaycastCharacterController
StateRaycastCharacterController
stunRaycastCharacterController
Stun(float stunTime)RaycastCharacterController
stunTimer (defined in RaycastCharacterController)RaycastCharacterControllerprotected
SwitchColliders()RaycastCharacterController
Unparent(Platform platform)RaycastCharacterController
UpdateAnimation()RaycastCharacterControllerprotected
VelocityRaycastCharacterController
wallRaycastCharacterController