2D Platform Controller
v1.7.0
Autogenerated code documentation for the 2D Platform Controller.
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EnemyBounceAndFall Member List
This is the complete list of members for
EnemyBounceAndFall
, including all inherited members.
backgroundLayer
RaycastCharacterController
CharacterAnimationEvent
(defined in
RaycastCharacterController
)
RaycastCharacterController
CharacterControllerEventDelegate
(CharacterState state, CharacterState previousState) (defined in
RaycastCharacterController
)
RaycastCharacterController
characterInput
RaycastCharacterController
climableLayer
RaycastCharacterController
climbing
RaycastCharacterController
controllerActive
RaycastCharacterController
crouch
RaycastCharacterController
CurrentDirection
RaycastCharacterController
directionChecker
RaycastCharacterController
Dismount
(Ladder ladder)
RaycastCharacterController
DoCrouch
() (defined in
RaycastCharacterController
)
RaycastCharacterController
FallThroughTimer
RaycastCharacterController
feetColliders
RaycastCharacterController
ForceSetCharacterState
(CharacterState state)
RaycastCharacterController
frameTime
(defined in
RaycastCharacterController
)
RaycastCharacterController
protected
FrameTime
RaycastCharacterController
static
GroundedFeetCount
RaycastCharacterController
groundedLookAhead
RaycastCharacterController
headColliders
RaycastCharacterController
IsClimbingUpOrDown
RaycastCharacterController
IsGrounded
(float offset, bool includeClimables=true)
RaycastCharacterController
IsLedgeHanging
RaycastCharacterController
jump
RaycastCharacterController
Kill
() (defined in
EnemyBounceAndFall
)
EnemyBounceAndFall
KillFromAbove
(HitBox other, Collider me) (defined in
EnemyBounceAndFall
)
EnemyBounceAndFall
KillFromBelow
(float force) (defined in
EnemyBounceAndFall
)
EnemyBounceAndFall
LedgeHangDirection
RaycastCharacterController
ledgeHanging
RaycastCharacterController
maxFrameTime
RaycastCharacterController
static
maxSpeedForIdle
RaycastCharacterController
MoveInXDirection
(bool grounded)
RaycastCharacterController
protected
MoveInYDirection
(bool grounded) (defined in
RaycastCharacterController
)
RaycastCharacterController
protected
movement
RaycastCharacterController
MyParent
RaycastCharacterController
passThroughLayer
RaycastCharacterController
sendAnimationEventsEachFrame
RaycastCharacterController
SetDrag
(float drag)
RaycastCharacterController
sides
RaycastCharacterController
slopes
RaycastCharacterController
StartedClimbing
RaycastCharacterController
State
RaycastCharacterController
stun
RaycastCharacterController
Stun
(float stunTime)
RaycastCharacterController
stunTimer
(defined in
RaycastCharacterController
)
RaycastCharacterController
protected
SwitchColliders
()
RaycastCharacterController
Unparent
(Platform platform)
RaycastCharacterController
UpdateAnimation
()
RaycastCharacterController
protected
Velocity
RaycastCharacterController
wall
RaycastCharacterController
Generated on Sun Aug 11 2013 13:28:36 for 2D Platform Controller by
1.8.4