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2D Platform Controller
v1.7.0
Autogenerated code documentation for the 2D Platform Controller.
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This is the complete list of members for EnemyBounceAndFallInput, including all inherited members.
| bounceVelocity (defined in EnemyBounceAndFallInput) | EnemyBounceAndFallInput | |
| CancelJump() | RaycastCharacterInput | virtual |
| direction (defined in EnemyBounceAndFallInput) | EnemyBounceAndFallInput | |
| jumpButtonDown | RaycastCharacterInput | |
| jumpButtonHeld | RaycastCharacterInput | |
| senseDistance (defined in EnemyBounceAndFallInput) | EnemyBounceAndFallInput | |
| stunTime (defined in EnemyBounceAndFallInput) | EnemyBounceAndFallInput | |
| x | RaycastCharacterInput | |
| y | RaycastCharacterInput |