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2D Platform Controller
v1.7.0
Autogenerated code documentation for the 2D Platform Controller.
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This is the 'AI' for the bounce and fall controller. Basically it bounces off things. It also has a sense distance and the enemy wont activate until within this distance. More...
Inherits RaycastCharacterInput.
Public Attributes | |
| float | senseDistance |
| float | direction = -1 |
| float | bounceVelocity = 5.0f |
| float | stunTime = 0.5f |
Additional Inherited Members | |
Public Member Functions inherited from RaycastCharacterInput | |
| virtual void | CancelJump () |
| Stop jump from happening, useful for platforms that don't let you jump (or special jump behaviour). More... | |
Properties inherited from RaycastCharacterInput | |
| virtual float | x [get, set] |
| The x movement. Use 1.0f or -1.0f to run. Smaller values to walk. More... | |
| virtual float | y [get, set] |
| The y movement. 1.0f = up, -1.0f = down. More... | |
| virtual bool | jumpButtonHeld [get, set] |
| Is the jump button being held down. More... | |
| virtual bool | jumpButtonDown [get, set] |
| Was the jump button pressed this frame. More... | |
This is the 'AI' for the bounce and fall controller. Basically it bounces off things. It also has a sense distance and the enemy wont activate until within this distance.