2D Platform Controller  v1.7.0
Autogenerated code documentation for the 2D Platform Controller.
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FallingPlatform Class Reference

Platform that falls after you touch it. The fall is delayed by the value of fallDelay. More...

Inherits Platform.

Public Member Functions

override void DoAction (RaycastCollider collider, RaycastCharacterController character)
 This is called when a platform is hit. Override to implement platform behaviour. More...
 
override Transform ParentOnStand (RaycastCharacterController character)
 Does this platform want to have this platform become the characters parent. Used for moving platforms. More...
 
- Public Member Functions inherited from Platform
virtual CharacterState GetAnimationState (RaycastCharacterController character)
 Gets the animation for the character. Only called if you have set overrideAnimation to true. More...
 

Public Attributes

float fallDelay = 1.0f
 
float velocityForFall = -10
 

Additional Inherited Members

- Protected Member Functions inherited from Platform
virtual void DoStart ()
 Override and add custom initialisation here. More...
 
virtual void Move ()
 Override with custom move code. More...
 
virtual void DoUpdate ()
 Override with custom update code here. More...
 
- Properties inherited from Platform
Vector3 velocity [get, set]
 
Transform myTransform [get, set]
 
virtual bool overrideX [get]
 If you override and return true for this, your platform will stop the character moving in the x direction. Instead you will need to the move the character from your platform code. See the ropes classes as an example. More...
 
virtual bool overrideY [get]
 If you override and return true for this, your platform will stop the character moving in the y direction. Instead you will need to the move the character from your platform code. See the ropes classes as an example. More...
 
virtual bool overrideAnimation [get]
 If you override and return true for this, your platform will stop the character moving in the x direction. instead you will need to the move character. See the ropes classes as an example. More...
 

Detailed Description

Platform that falls after you touch it. The fall is delayed by the value of fallDelay.

Member Function Documentation

override void FallingPlatform.DoAction ( RaycastCollider  collider,
RaycastCharacterController  character 
)
virtual

This is called when a platform is hit. Override to implement platform behaviour.

Parameters
colliderThe collider that did the hitting.
characterThe character that did the hitting.

Reimplemented from Platform.

override Transform FallingPlatform.ParentOnStand ( RaycastCharacterController  character)
virtual

Does this platform want to have this platform become the characters parent. Used for moving platforms.

Returns
Return a transform if you want to reparent the character.

Reimplemented from Platform.


The documentation for this class was generated from the following file: