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2D Platform Controller
v1.7.0
Autogenerated code documentation for the 2D Platform Controller.
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Make the character float gently downwards instead of falling if they hold jump. COuld be changed to use any key (i.e. Input.GetKeyDown() or to not reuqire a key at all (for example as a special ability that is turned on or off by the presence or absence of an item). More...
Inherits MonoBehaviour.
Public Attributes | |
| RaycastCharacterInput | input |
| RaycastCharacterController | controller |
| float | floatFactor = 0.8f |
Make the character float gently downwards instead of falling if they hold jump. COuld be changed to use any key (i.e. Input.GetKeyDown() or to not reuqire a key at all (for example as a special ability that is turned on or off by the presence or absence of an item).