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2D Platform Controller
v1.7.0
Autogenerated code documentation for the 2D Platform Controller.
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Respawn the player when they touch this. Its a pretty simple implementation. In a real game you probably wont to invoke a death method which does all the things required for death (lives, scores, effects, sounds, etc) More...
Inherits Platform.
Public Member Functions | |
| override void | DoAction (RaycastCollider collider, RaycastCharacterController character) |
| Trigger the respawn. More... | |
Public Member Functions inherited from Platform | |
| virtual Transform | ParentOnStand (RaycastCharacterController character) |
| Does this platform want to have this platform become the characters parent. Used for moving platforms. More... | |
| virtual CharacterState | GetAnimationState (RaycastCharacterController character) |
| Gets the animation for the character. Only called if you have set overrideAnimation to true. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Platform | |
| virtual void | DoStart () |
| Override and add custom initialisation here. More... | |
| virtual void | Move () |
| Override with custom move code. More... | |
| virtual void | DoUpdate () |
| Override with custom update code here. More... | |
Properties inherited from Platform | |
| Vector3 | velocity [get, set] |
| Transform | myTransform [get, set] |
| virtual bool | overrideX [get] |
| If you override and return true for this, your platform will stop the character moving in the x direction. Instead you will need to the move the character from your platform code. See the ropes classes as an example. More... | |
| virtual bool | overrideY [get] |
| If you override and return true for this, your platform will stop the character moving in the y direction. Instead you will need to the move the character from your platform code. See the ropes classes as an example. More... | |
| virtual bool | overrideAnimation [get] |
| If you override and return true for this, your platform will stop the character moving in the x direction. instead you will need to the move character. See the ropes classes as an example. More... | |
Respawn the player when they touch this. Its a pretty simple implementation. In a real game you probably wont to invoke a death method which does all the things required for death (lives, scores, effects, sounds, etc)
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virtual |
Trigger the respawn.
Reimplemented from Platform.