Inherits Platform.
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float | fallThroughTime = 1.5f |
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bool | requireJump |
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| virtual void | DoStart () |
| | Override and add custom initialisation here. More...
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| virtual void | Move () |
| | Override with custom move code. More...
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| virtual void | DoUpdate () |
| | Override with custom update code here. More...
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Vector3 | velocity [get, set] |
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Transform | myTransform [get, set] |
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| virtual bool | overrideX [get] |
| | If you override and return true for this, your platform will stop the character moving in the x direction. Instead you will need to the move the character from your platform code. See the ropes classes as an example. More...
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| virtual bool | overrideY [get] |
| | If you override and return true for this, your platform will stop the character moving in the y direction. Instead you will need to the move the character from your platform code. See the ropes classes as an example. More...
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| virtual bool | overrideAnimation [get] |
| | If you override and return true for this, your platform will stop the character moving in the x direction. instead you will need to the move character. See the ropes classes as an example. More...
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This is called when a platform is hit. Override to implement platform behaviour.
- Parameters
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| collider | The collider that did the hitting. |
| character | The character that did the hitting. |
Reimplemented from Platform.
The documentation for this class was generated from the following file:
- /Users/john/Desktop/PC3.5Test/Assets/2DPlatformController/Scripts/Platforms/PassthroughPlatform.cs