2D Platform Controller
v1.7.0
Autogenerated code documentation for the 2D Platform Controller.
Main Page
Classes
Class List
Class Index
Class Hierarchy
Class Members
All
Functions
Variables
Properties
a
b
c
d
e
f
g
h
i
j
l
m
n
o
p
r
s
t
u
v
w
x
y
z
All
Classes
Functions
Variables
Properties
- a -
acceleration :
MovementDetails
allowClimbing :
ClimbDetails
allowRun :
TouchController
allowSlopes :
SlopeDetails
animationSpeed :
SimpleHealthBarUI
autoGrab :
LedgeDetails
autoGrabDistance :
LedgeDetails
autoStick :
ClimbDetails
- b -
backgroundLayer :
RaycastCharacterController
buttonLayer :
TouchController
buttons :
TouchController
- c -
canCrouch :
CrouchDetails
canCrouchJump :
CrouchDetails
canCrouchSlide :
CrouchDetails
canDoubleJump :
JumpDetails
canLedgeHang :
LedgeDetails
canMoveSideWays :
LadderControl
canWallSlide :
WallDetails
characterInput :
RaycastCharacterController
climableLayer :
RaycastCharacterController
climbing :
RaycastCharacterController
climbOffset :
ClimbDetails
,
LedgeDetails
climbTime :
LedgeDetails
climbTopAnimationTime :
ClimbDetails
climbTopDownAnimationTime :
ClimbDetails
collidersRequired :
ClimbDetails
control :
Ladder
controller :
SimpleHealth
,
FallDamage
controllerActive :
RaycastCharacterController
crouch :
RaycastCharacterController
currentRespawnPoint :
RespawnPoint
- d -
dieDelay :
SimpleHealth
direction :
RaycastCollider
directionChecker :
RaycastCharacterController
disableLedgeClimb :
LadderControl
dismountWithArrows :
LadderControl
distance :
RaycastCollider
doubleJumpVelocity :
JumpDetails
drag :
MovementDetails
,
JumpDetails
- e -
easyWallJump :
WallDetails
edgeDetectionOffset :
LedgeDetails
,
WallDetails
- f -
fallDamageAction :
FallDamage
fallDamageAmount :
SimpleHealth
fallDamageIsConstant :
SimpleHealth
fallVelocity :
JumpDetails
feetColliders :
RaycastCharacterController
- g -
graspLeeway :
LedgeDetails
graspPoint :
LedgeDetails
groundedLookAhead :
RaycastCharacterController
- h -
hangOffset :
LedgeDetails
headColliders :
RaycastCharacterController
headDetectionDistance :
CrouchDetails
healthBar :
SimpleHealth
,
SimpleHealthBarUI
heightReductionFactor :
CrouchDetails
heldTexture :
TouchControllerButton
hitMaterial :
UnBreakableBrick
horizontalSpeed :
ClimbDetails
- i -
ignoredSideCollidersHigherThan :
CrouchDetails
invulnerableTime :
SimpleHealth
- j -
jump :
RaycastCharacterController
jumpFrameVelocity :
JumpDetails
jumpHeldTime :
JumpDetails
jumpOnlyInOppositeDirection :
LedgeDetails
jumpTimer :
JumpDetails
jumpVelocity :
JumpDetails
,
LedgeDetails
- l -
ledgeClimbOffset :
LadderControl
ledgeDropTime :
LedgeDetails
ledgeHanging :
RaycastCharacterController
- m -
maxFrameTime :
RaycastCharacterController
maxHealth :
SimpleHealth
maxRotation :
SlopeDetails
maxSpeedForIdle :
RaycastCharacterController
minSpeedForAction :
FallDamage
minVelocityForSlide :
CrouchDetails
minVelocityForStopSlide :
CrouchDetails
movement :
RaycastCharacterController
myRenderer :
Collectable
- n -
normalTexture :
TouchControllerButton
- o -
offset :
RaycastCollider
oppositeDirectionTime :
LedgeDetails
,
WallDetails
- p -
particles :
Collectable
passThroughLayer :
RaycastCharacterController
predictiveMode :
TouchController
projectilePrefab :
Shooter
- r -
respawnPositionOffset :
RespawnPoint
ropeSwingForce :
ClimbDetails
ropeVelocityFactor :
ClimbDetails
rotationSpeed :
SlopeDetails
runSpeed :
MovementDetails
- s -
sendAnimationEventsEachFrame :
RaycastCharacterController
sides :
RaycastCharacterController
skinSize :
MovementDetails
slideDrag :
CrouchDetails
slopeLookAhead :
SlopeDetails
slopes :
RaycastCharacterController
snapToMiddle :
LadderControl
spawnActivateTime :
UnBreakableBrick
spawnForce :
UnBreakableBrick
spawnGameObject :
UnBreakableBrick
speed :
ClimbDetails
startingDirection :
DirectionChecker
stun :
RaycastCharacterController
stunTime :
SimpleHealth
,
FallDamage
- t -
terminalVelocity :
MovementDetails
transform :
RaycastCollider
transitionTime :
LedgeDetails
type :
TouchControllerButton
- u -
uiCamera :
TouchController
useHeightReduction :
CrouchDetails
- v -
visibleContents :
SimpleHealthBarUI
visibleDelay :
SimpleHealthBarUI
- w -
walkSpeed :
MovementDetails
wall :
RaycastCharacterController
wallJumpOnlyInOppositeDirection :
WallDetails
wallJumpTime :
WallDetails
wallSlideAdditionalDistance :
WallDetails
wallSlideGravityFactor :
WallDetails
- x -
xButtonValue :
TouchController
- y -
yButtonValue :
TouchController
- z -
zeroHealthAction :
SimpleHealth
Generated on Sun Aug 11 2013 13:28:37 for 2D Platform Controller by
1.8.4