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2D Platform Controller
v1.7.0
Autogenerated code documentation for the 2D Platform Controller.
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Interface used to determine that an object is an enemy. More...
Inherited by EnemyAIController, EnemyBounceAndFall, and EnemyPatrol.
Public Member Functions | |
| void | Kill () |
| void | KillFromBelow (float force) |
| void | KillFromAbove (HitBox other, Collider me) |
Interface used to determine that an object is an enemy.