Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 8.17.12.8590]
    Renderer: NVIDIA GeForce GT 520M 
    Vendor:   NVIDIA
    VRAM:     993 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Stuff\believeit\believeit_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Stuff\believeit\believeit_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Stuff\believeit\believeit_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Stuff\believeit\believeit_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.051 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Platform assembly: C:\Stuff\believeit\believeit_Data\Managed\System.Core.dll (this message is harmless)
UnloadTime: 1.823837 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1111.
Total: 1.278610 ms (FindLiveObjects: 0.056874 ms CreateObjectMapping: 0.020953 ms MarkObjects: 0.519141 ms  DeleteObjects: 0.016677 ms)

UnloadTime: 8.401625 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1234.
Total: 1.675022 ms (FindLiveObjects: 0.074835 ms CreateObjectMapping: 0.033782 ms MarkObjects: 0.738087 ms  DeleteObjects: 0.012401 ms)

