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     <Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetMessagePlayerProperties.cs" />
     <Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetMinimumAllocatableViewIDs.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetTime.cs" />
     <Compile Include="Assets\PlayMaker\Actions\Network\NetworkHavePublicIpAddress.cs" />
     <Compile Include="Assets\PlayMaker\Actions\Network\NetworkInitializeServer.cs" />
     <Compile Include="Assets\PlayMaker\Actions\Network\NetworkInstantiate.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\Network\NetworkSetIsMessageQueueRunning.cs" />
     <Compile Include="Assets\PlayMaker\Actions\Network\NetworkSetLevelPrefix.cs" />
     <Compile Include="Assets\PlayMaker\Actions\Network\NetworkSetLogLevel.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\Network\NetworkViewGetIsMine.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\NextFrameEvent.cs" />
     <Compile Include="Assets\PlayMaker\Actions\ObjectCompare.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\PlayMovieTexture.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\PlayRandomSound.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\PlayerPrefs\PlayerPrefsDeleteAll.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\SetHaloStrength.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\SetMaterialMovieTexture.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\SetRandomRotation.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\SetSkybox.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\Sleep.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\SmoothLookAt.cs" />
     <Compile Include="Assets\PlayMaker\Actions\SmoothLookAtDirection.cs" />
     <Compile Include="Assets\PlayMaker\Actions\StartCoroutine.cs" />
     <Compile Include="Assets\PlayMaker\Actions\StartLocationServiceUpdates.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\StopMovieTexture.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\TakeScreenshot.cs" />
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     <Compile Include="Assets\PlayMaker\Actions\iTween\iTweenScaleFrom.cs" />
     <Compile Include="Assets\PlayMaker\Actions\iTween\iTweenScaleTo.cs" />
     <Compile Include="Assets\PlayMaker\Actions\iTween\iTweenScaleUpdate.cs" />
     <Compile Include="Assets\PlayMaker\Actions\iTween\iTweenShakePosition.cs" />
     <Compile Include="Assets\PlayMaker\Actions\iTween\iTweenShakeRotation.cs" />
     <Compile Include="Assets\PlayMaker\Actions\iTween\iTweenShakeScale.cs" />
     <Compile Include="Assets\PlayMaker\Actions\iTween\iTweenStop.cs" />
     <Compile Include="Assets\PlayMaker\Include\iTweenFSMEvents.cs" />
     <Compile Include="Assets\iTween\iTween.cs" />
     <None Include="Assets\Game\Shaders\Circle.shader" />
     <None Include="Assets\Photon Unity Networking\PlayMaker\ReleaseNotes.txt" />
     <None Include="Assets\PlayMaker\Readme.txt" />
     <None Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\library\Photon3Unity3D.xml" />
     <None Include="Assets\Game\Shaders\Circle_Inner_s.shader" />
     <None Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\library\release_history.txt" />
     <None Include="Assets\Game\Shaders\Slideshow.shader" />
     <None Include="Assets\iTween\ReadMe!\ReadMe!.txt" />
     <None Include="Assets\PlayMaker\Resources\PlayMakerAssemblies.txt" />
     <None Include="Assets\Plugin\XInputDotNetPure.dll.meta.txt" />
     <None Include="Assets\Photon Unity Networking\readme.txt" />
     <None Include="Assets\Game\Shaders\Backgrounds_shader.shader" />
     <None Include="Assets\PlayMaker\Versions\readme.txt" />
     <None Include="Assets\Photon Unity Networking\changelog.txt" />
     <None Include="Assets\Game\Shaders\Ramp.shader" />
 <Reference Include="Photon3Unity3D">
 <HintPath>Assets\Photon Unity Networking\Plugins\PhotonNetwork\library\Photon3Unity3D.dll</HintPath>
 </Reference>
 <Reference Include="PlayMaker">
 <HintPath>Assets\PlayMaker\PlayMaker.dll</HintPath>
 </Reference>
 <Reference Include="XInputDotNetPure">
 <HintPath>Assets\Plugin\XInputDotNetPure.dll</HintPath>
 </Reference>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
	   Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  
</Project>
