Shader "Custom/Slideshow" {
Properties {
		_MainTex ("Base (RGB)", 2D) = "" {}
		_Tint ("Tint", Color) = (1,1,1,1)
	}
	SubShader {
		Tags { "Queue"="transparent" "RenderType"="transparent" }
		
		CGPROGRAM
		#pragma surface surf Lambert alpha

		sampler2D _MainTex;
		float4 _Tint;

		struct Input {
			float2 uv_MainTex;
		};

		void surf (Input IN, inout SurfaceOutput o) {
			half4 c = tex2D (_MainTex, IN.uv_MainTex);
			o.Albedo = c.rgb * _Tint;
			o.Alpha = c.a;
			//o.Alpha = tex2D(_MainTex, In.uv_Maintex).a;
		}
		ENDCG
	} 
}
