using UnityEngine;
using System.Collections;

public class Global : MonoBehaviour
{

		public static Global inst;
		public int resolutionX;
		public float movementSpeed;
	
		// Use this for initialization
		void Awake ()
		{
				inst = this;
		}
	
		// Update is called once per frame
		void Update ()
		{
	
		}
}
