using UnityEngine;
using System.Collections;

public class TerrainMovement : MonoBehaviour
{
		Transform thisTransform;
		public float movementMultiplier;		
		
		void Awake ()
		{
				thisTransform = this.transform;
		}
		
		void Start ()
		{
		}	
		
		void Update ()
		{
				Vector3 localPos = this.transform.localPosition;
				localPos.x += Global.inst.movementSpeed * movementMultiplier;
				thisTransform.localPosition = localPos;
		}
		
		
}
