Initialize engine version: 4.1.5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [atiumdag.dll 8.14.10.647]
    Renderer: ATI Mobility Radeon HD 3450  
    Vendor:   ATI
    VRAM:     890 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.172 seconds
desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 4.1.5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [atiumdag.dll 8.14.10.647]
    Renderer: ATI Mobility Radeon HD 3450  
    Vendor:   ATI
    VRAM:     890 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Marty McFly\Documents\GlobalGameJam2014_26012014_1458\Builds\debug_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.116 seconds
desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Spawn player
 
(Filename: C:/BuildAgSnt/work/7535de4ca2n player
 
(Filename: GeneraildAgent/work/7535de4ca26c26agc/Runtime/ExportGenerat
e
d/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object refeNence not set to an instance of  an object
 t set to an instanScr of an object
  at Player <filename unknown>:0 
 0x
(F00] in <filename unkn
o
wn>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Forward () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
Player3StaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Forward () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Left () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
Player3StaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Left () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Right () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
Player3StaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Right () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Backward () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
Player3StaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Backward () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Forward () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
Player3StaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Forward () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Left () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
Player3StaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Left () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Right () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
Player3StaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Player3StaticScript.Right () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Left () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
PlayerStaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Left () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Forward () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
PlayerStaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Forward () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Right () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
PlayerStaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Right () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Left () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
PlayerStaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Left () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Backward () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
PlayerStaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Backward () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Left () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
PlayerStaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Left () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Right () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
PlayerStaticScript:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Forward () [0x00000] in <filename unknown>:0 
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
PlayerStaticScript:Update()
 
(Filename:  Line: -1)

tion: Object reference not set to an instance of an object
  at PlayerStaticScript.Right () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerStaticScript.Forward () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlieÃŸe alle bestehenden Verbindungen
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The server has disconnected from the client. Most likely the server has shut down.
 
(Filename:  Line: 741)

SchlieÃŸe alle bestehenden Verbindungen
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

