using UnityEngine;
using System.Collections;
using System;
public class EnsureEnemy : MonoBehaviour
{
		void Start ()
		{
		
		}

		void Update ()
		{
		
		}
		void OnTriggerEnter (Collider cld)
		{
				/*
				Debug.Log (cld.gameObject);
				if (cld.gameObject.tag == "Animal")
						((NeutralEnemy)cld.gameObject.GetComponent<IInteractible> ()).moving = true;
						*/
		}
		void OnTriggerExit (Collider cld)
		{
				/*
				Debug.Log (cld.gameObject);
				if (cld.gameObject.tag == "Animal")
						((NeutralEnemy)cld.gameObject.GetComponent<IInteractible> ()).moving = false;
						*/
		}

}
