Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.2723]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     848 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: F:\Duality\Duality_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Duality\Duality_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Duality\Duality_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\Duality\Duality_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\Duality\Duality_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Duality\Duality_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Duality\Duality_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading F:\Duality\Duality_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.055 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: F:\Duality\Duality_Data\Managed\System.dll (this message is harmless)
UnloadTime: 3.213742 ms
No idle animation found. Turning off animations.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No walk animation found. Turning off animations.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No idle animation found. Turning off animations.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

No walk animation found. Turning off animations.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 28844.
Total: 9.299861 ms (FindLiveObjects: 0.994198 ms CreateObjectMapping: 0.155733 ms MarkObjects: 1.655063 ms  DeleteObjects: 0.061579 ms)

