Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1124]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     848 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\n-a-g-r-o-m\Desktop\FGJ2014\TheGame\Build\Unhuman_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\n-a-g-r-o-m\Desktop\FGJ2014\TheGame\Build\Unhuman_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\n-a-g-r-o-m\Desktop\FGJ2014\TheGame\Build\Unhuman_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\n-a-g-r-o-m\Desktop\FGJ2014\TheGame\Build\Unhuman_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\n-a-g-r-o-m\Desktop\FGJ2014\TheGame\Build\Unhuman_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\n-a-g-r-o-m\Desktop\FGJ2014\TheGame\Build\Unhuman_Data\Managed\System.dll (this message is harmless)
[Singleton] An instance of ggj2014.finland.northkarelia.teamnapalmi.unhuman.Manager is needed in the scene, so '(singleton) ggj2014.finland.northkarelia.teamnapalmi.unhuman.Manager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.250978 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 104.
Total: 0.711882 ms (FindLiveObjects: 0.004665 ms CreateObjectMapping: 0.005598 ms MarkObjects: 0.267305 ms  DeleteObjects: 0.031722 ms)

