using UnityEngine;
using System;

namespace com.deeperbeige.lib.components
{
	internal class AutoActivate : MonoBehaviour
	{
		public  GameObject[] autoActivate = new GameObject[] {};
		public  GameObject[] autoDisable  = new GameObject[] {};
		
		private void Start ()
		{
			foreach (GameObject go in autoDisable)  go.SetActive(false);
			foreach (GameObject go in autoActivate) go.SetActive(true);
		}
	}
}
