Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3221]
    Renderer: NVIDIA GeForce 9700M GT
    Vendor:   NVIDIA
    VRAM:     1390 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\GameDev\Fgj2014\Jaemsae\Jaemsae_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\GameDev\Fgj2014\Jaemsae\Jaemsae_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\GameDev\Fgj2014\Jaemsae\Jaemsae_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\GameDev\Fgj2014\Jaemsae\Jaemsae_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.114 seconds
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 0.403341 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 492.
Total: 1.014983 ms (FindLiveObjects: 0.045766 ms CreateObjectMapping: 0.018819 ms MarkObjects: 0.155690 ms  DeleteObjects: 0.111635 ms)

UnloadTime: 3.618954 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 496.
Total: 2.564192 ms (FindLiveObjects: 0.050043 ms CreateObjectMapping: 0.035928 ms MarkObjects: 1.639457 ms  DeleteObjects: 0.021813 ms)

