Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2372]
    Renderer: Intel(R) HD Graphics Family
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\asaf\Desktop\last\last_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\asaf\Desktop\last\last_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\asaf\Desktop\last\last_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\asaf\Desktop\last\last_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.069 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
bye
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.647968 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 139.
Total: 2.844716 ms (FindLiveObjects: 0.022391 ms CreateObjectMapping: 0.022858 ms MarkObjects: 0.193597 ms  DeleteObjects: 0.052247 ms)

