Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1090]
    Renderer: NVIDIA Quadro K600
    Vendor:   NVIDIA
    VRAM:     974 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: K:\Castle_Proof_of_concept_Data\Managed\UnityEngine.dll (this message is harmless)
Loading K:\Castle_Proof_of_concept_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: K:\Castle_Proof_of_concept_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading K:\Castle_Proof_of_concept_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: K:\Castle_Proof_of_concept_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading K:\Castle_Proof_of_concept_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.198 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Mono/MonoBehaviour.cpp Line: 1699)

stopping Smoke
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__Iterator6:MoveNext() (at /Users/tysoncatmull/Desktop/Game/Assets/Sample Assets/Utility/ParticleSystemDestroyer.cs:32)
 
(Filename: /Users/tysoncatmull/Desktop/Game/Assets/Sample Assets/Utility/ParticleSystemDestroyer.cs Line: 32)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1539)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1539)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Misc/Player.cpp Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
