(function(){Math.clamp=function(a,b,c){return Math.max(b,Math.min(c,a));}})();
.passage{\nfont-size: 0.5em;\n}
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You survive the commute downtown and park your car in the employee garage. CHOICE: Check yourself in mirror or don't.\n\nTODO Activity here\n\n[[MorningElevatorRide]]\n\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
This game was created for Global Game Jam 2014, whose theme was "We don't see things as they are, we see them as we are."\n\n[[Start Else-Worth|Intro]]\n\n<<silently>>\n<<loadJS clamp.js>>\n<<loadJS randomIntFromInterval.js>>\n\n<<set $valPC_Confidence = 0>>\n<<set $valPC_Trustworthiness = 0>>\n<<set $valPC_WrittenSkills = 0>>\n<<set $valPC_ManualSkills = 0>>\n<<set $valPC_Demeanor = 0>>\n<<set $valPC_BodyLanguage = 0>>\n<<set $valPC_Tact = 0>>\n<<set $valPC_WanderingEyes = 0>>\n<<set $valPC_EducationLevel = 0>>\n<<set $valPC_Intelligence = 0>>\n<<set $valPC_SocialInt = 0>>\n\n<<set $valPC_countTimesCocky = 0>>\n<<endsilently>>\nDebug mode is <<if $debugMode eq 1>>\s\n[[ON|Start][$debugMode = 0]]\n<<else>>\s\n[[OFF|Start][$debugMode = 1]]\n<<endif>>
Select one from the below\n[[Larry|CharSheetGen3][$valPC_Demeanor = "directionless";$valPC_BodyLanguage = 1;$valPC_Tact = 2;$valPC_WanderingEyes = "low";$valPC_EducationLevel = "highDrop"]]\n[[Curly|CharSheetGen3][$valPC_Demeanor = "shy";$valPC_BodyLanguage = 2;$valPC_Tact = 6;$valPC_WanderingEyes = "mid";$valPC_EducationLevel = "highGrad"]]\n[[Moe|CharSheetGen3][$valPC_Demeanor = "acerbic";$valPC_BodyLanguage = 3;$valPC_Tact = 8;$valPC_WanderingEyes = "high";$valPC_EducationLevel = "gradDrop"]]\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
Select one from the below\n[[Tungsten|TakingAptitudeTest][$valPC_Intelligence = 3;$valPC_SocialInt = 1]]\n[[Halogen|TakingAptitudeTest][$valPC_Intelligence = 5;$valPC_SocialInt = 3]]\n[[Xenon|TakingAptitudeTest][$valPC_Intelligence = 9;$valPC_SocialInt =7]]\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
//Greetings game player,\nThe following series of arbitrary questions is intended to serve as a stand-in for a character spec sheet generator. The questions are irrelevant to the actual game and genuinely should not be read into. Just choose something at random to fill in the blanks of the PC (Player Character) whom you'll be role-playing as.//\n\nChoose one of the below:\n[[Strawberry|CharSheetGen2][$valPC_Trustworthiness = 1;$valPC_Confidence = 1;$valPC_WrittenSkills = 2;$valPC_ManualSkills = 3]]\n[[Banana|CharSheetGen2][$valPC_Trustworthiness = 2;$valPC_Confidence = 4;$valPC_WrittenSkills = 5;$valPC_ManualSkills = 6]]\n[[Orange|CharSheetGen2][$valPC_Trustworthiness = 3;$valPC_Confidence = 7;$valPC_WrittenSkills = 8;$valPC_ManualSkills = 9]]\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>\n\n
The gestures you into a room. "Please, Mr. Stevens, have a seat. My name is Frank Hildeberg, and I'll be conducting the face-to-face interview portion of our placement process with you. I've gotten a chance to evaluate your aptitude test. How do you think you did?\n\n"What role do you think we'll be placing you in?"\n\n<<if $valPC_Confidence gte 6>>[[Answer immediately.|JobSelectionAskUser_sub01a][$valPC_countTimesCocky++]]<<endif>>\n[[Think about your skills.|JobSelectionAskUser_sub01b]]\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
body{\nfont-size: 1.2em;\n}\n
You step into the elevator and press the button for the third floor. As the door closes, a man with salt & pepper hair steps through the doors and presses the button for the seventh floor. He stands beside you and turns his head to look you over. <<if $valPC_SocialInt gte 6>>He probably recognizes you are a new face in this building. <<endif>>\n\nDo you\nturn to meet his gaze\nnod\nsay good morning\nmake vague small talk\nintroduce yourself\n\n[[MeetYourManager]]\n\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
Here is where you hear more of the chatter on the floor!!!!!!!!!!!!!!\n\n[[FinalEvaluation]]\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
[[...back...|previous()]]\n\nI think I am...\n\nConfidence: <<print $valPC_Confidence>>\n\n[[...back...|previous()]]
<hr>DEBUG VALUES\n\nPC attributes:\nJob: <<print $valPC_Job>>\n\nConfidence: <<print $valPC_Confidence>>\nTrustworthiness: <<print $valPC_Trustworthiness>>\nWritten skills: <<print $valPC_WrittenSkills>>\nManual skills: <<print $valPC_ManualSkills>>\nDemeanor: <<print $valPC_Demeanor>>\nBody language: <<print $valPC_BodyLanguage>>\nTact: <<print $valPC_Tact>>\nWandering eyes: <<print $valPC_WanderingEyes>>\nEducation level: <<print $valPC_EducationLevel>>\nIntelligence: <<print $valPC_Intelligence>>\nSocial Intelligence: <<print $valPC_SocialInt>>\n\nActivity tracker:\nNum. times was cocky: <<print $valPC_countTimesCocky>>\n
[[OfficeFloor]]\n\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
<<silently>>\n<<set $macrodisplayDebugValues = \nfunction()\n{\n\tmacros['displayDebugValues'] = \n\t{\n\t\tPC Confidence = <<print $PCvalConfidence>>\n\t}\n}\n>>\n<<endsilently>>
Else-Worth
Correct/Incorrect. You'll be a PLACEHOLDER at Fillmore & Terrence Associates. Please be prepared to report in at 8 a.m. next Monday morning. When you get to the building, tell the receptionist you're reporting in as a new hire and you're expected by Ms. Giacomin. Congratulations, Mr. Stevens.\n\n[[MorningGettingReady]]\n\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>\n\n
Stepping off the elevator you look around your surroundings, not sure of where you should go. Thankfully a DESCRIPTION woman approaches you.\n\n"You must be Mr. Stevens? The receptionist called me to tell you were on your way up."\n\nYou\nbreak eye contact and nod meekfully\nsay "yup"\nsay "yes, that's me"\nsay "yes, and you must be Ms. Giacomin?"\n\n[[Restroom]]\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
The weekend passes before you know it, and you wake up early Monday morning, eager to start your new job at Fillmore & Terrence.\n\nTODO: Some activity here.\n\n[[It's time to head into the office.|MorningReceptionDesk]]\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
You walk into the temporary staffing agency and <<if $valPC_Confidence gte 4>>register at the front desk.<<else>>nervously look around, uncertain of what you should do. A voice behind the desk at the back of the room queries, "May I help you?" You approach and explain that you are looking for work, then the receptionist takes your information.<<endif>> You sit in the waiting area with the other applicants and patiently wait for your name to be called.\n\nAfter about 20 minutes an employee comes out from the hallway and calls your name. You are lead to an empty cubicle and sat down at a computer terminal. "Mr. Stevens, welcome to CareerMatch. Please fill out this aptitude test to give us an idea about your capabilities. When the test is completed, the screen will tell you to please go back and wait in the lobby. An agent will call for you for the face-to-face interview."\n\nYou turn to face the screen, take ahold of the mouse, and complete question after question. 15 minutes pass before you stand up from the chair and return to the waiting room.\n\nYou wait for what feels like another half an hour before a portly, balding man emerges from the left hallway, calling for you and leading you to his [[office|JobSelectionAskUser]].\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
Needing a bathroom break, you seek out the men's restroom. After a brief period of wandering, you locate the placard and walk in. It looks like it's empty. <<if $valPC_Confidence lte 3>>You are always nervous using a public restroom, so regardless of the current lack of company, you still instinctively head toward the [[stall|Restroom_stall01]] to do your business in private.<<else>>You need to urinate; do you elect to use the [[urinal|Restroom_urinal01]] or enter a [[stall|Restroom_stall01]]?<<endif>>\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
You take a brief second to choose a toilet. Do I want the one closest to the wall or somewhere in the center? Then you realize you have to pritorize first. You look for the cleanest toilet of them all. The first, second, and third stalls are no good but the forth is just right. You close the door and pull the lock, jiggling it to make sure the door is secure. Simultenously while pulling down your fly, you lift the toilet seat up with your feet and start your stream. As you're peeing someone else comes into the bathroom you swivel your head to glance over your shoulder but you can’t make out who. They head for the urinal and as they’re peeing he lets out a loud fart.\n\n[[SupplyRoom]]\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
Carl Dungca in collaboration with Mark Galarrita
Character Sheet Generator - Debug Version\n\nNOT YET IMPLEMENTED. Please use the current character sheet generator by clicking [[here|CharSheetGen1]].\n\nDO NOT PRESS THE BELOW\n[[Finished|TakingAptitudeTest]]
Here is where you are evaluated and notified of how you were received by those you interacted with earlier in the day.\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
You are Donald Stevens, an unemployed man seeking work at a temporary staffing agency. You notice their newspaper ad lists they have openings for data entry workers, mailroom staff, janitors, and administrative assistants. An office job would be a nice change of pace from fast food and retail.\n\nClick to start your [[interview|CharSheetGen1]] at the temp agency. <<if $debugMode eq true>>Or go to [[debug Character Sheet Generator|CharSheetGen_debugMode]].<<endif>>
You fidget and stand for a second, trying to determine which urinal to approach but decide to walk toward the closest one, which happens to be the second of four. You unzip and begin your stream when moments later another man walks up into the bathroom and, without hesitation, saddles up to the urinal directly next to you. Despite the relative "lavishness" of the restroom, there is no divider between the urinals, so if you leaned too far in one direction, you both could touch shoulders. DO YOU: (3)\n\n\n[[SupplyRoom]]\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
You want to give yourself a fair evaluation, too. How do you think of yourself? You are BLANK_fillInFilteredAttributes_BLANK\n\nExample:\nI think my intelligence is <<if $valPC_Intelligence gte 9>>\s\npretty high up there\n<<else if $valPC_Intelligence gte 7>>\s\nbetter than average.\s\n<<else if $valPC_Intelligence gte 4>>\s\nabout the same as everyone else.\s\n<<else>>\s\nnot so great. \s\n<<endif>>/%\n%/ <<if ($valPC_EducationLevel eq "gradGrad") or ($valPC_EducationLevel eq "gradDrop")>>/%\n%/I completed college and even some grad school/%\n%/<<elseif ($valPC_EducationLevel eq "collegeGrad") or ($valPC_EducationLevel eq "collegeDrop")>>/%\n%/I went to college/%\n%/<<elseif($valPC_EducationLevel eq "collegeDrop")>>/%\n%/, though I did drop out<<endiff>>/%\n%/<<elseif ($valPC_EducationLevel eq "highGrad")>>/%\n%/I made it through high school, but didn't even go to college/%\n%/<<elseif ($valPC_EducationLevel)>>/%\n%/I didn't even make it through high school/%\n%/<<else>>/%\n%/I never went to high school/%\n%/.<<endif>>\n\n\nYou respond...\n[["I think I'll be..."|JobSelectionReveal]]\n[["I'll probably be..."|JobSelectionReveal]]\n[["Definitely..."|JobSelectionReveal][$valPC_numTimesCocky++]]\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>
Without giving it a second though, you proclaim,\n[["I think I'll be..."|JobSelectionReveal]]\n[["I'll probably be..."|JobSelectionReveal]]\n[["Definitely..."|JobSelectionReveal][$valPC_numTimesCocky++]]\n\n<<if $debugMode eq 1>><<display debugValues>><<endif>>