Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.1170]
    Renderer: Intel(R) HD Graphics 4600
    Vendor:   Intel
    VRAM:     1792 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Zach\Desktop\SnowGlobe_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Zach\Desktop\SnowGlobe_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Zach\Desktop\SnowGlobe_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Zach\Desktop\SnowGlobe_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.141 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
UnloadTime: 0.723159 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 399.
Total: 1.650737 ms (FindLiveObjects: 0.039343 ms CreateObjectMapping: 0.027369 ms MarkObjects: 0.234353 ms  DeleteObjects: 0.031646 ms)

InvalidOperationException: Nullable object must have a value.
  at System.Nullable`1[UnityEngine.Vector3].get_Value () [0x00000] in <filename unknown>:0 

  at CameraFacingBillboard.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

respawning
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

respawning
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

respawning
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

respawning
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

respawning
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

respawning
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

