// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.

using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
	[ActionCategory(ActionCategory.Device)]
	[Tooltip("Get various iPhone settings.")]
	public class GetIPhoneSettings : FsmStateAction
	{
		[UIHint(UIHint.Variable)]
		[Tooltip("Allows device to fall into 'sleep' state with screen being dim if no touches occurred. Default value is true.")]
		public FsmBool getScreenCanDarken;
		
		[UIHint(UIHint.Variable)]
		[Tooltip("A unique device identifier string. It is guaranteed to be unique for every device (Read Only).")]
		public FsmString getUniqueIdentifier;
		
		[UIHint(UIHint.Variable)]
		[Tooltip("The user defined name of the device (Read Only).")]
		public FsmString getName;
		
		[UIHint(UIHint.Variable)]
		[Tooltip("The model of the device (Read Only).")]
		public FsmString getModel;
		
		[UIHint(UIHint.Variable)]
		[Tooltip("The name of the operating system running on the device (Read Only).")]
		public FsmString getSystemName;
		
		[UIHint(UIHint.Variable)]
		[Tooltip("The generation of the device (Read Only).")]
		public FsmString getGeneration;
		
		public override void Reset()
		{
			getScreenCanDarken = null;
			getUniqueIdentifier = null;
			getName = null;
			getModel = null;
			getSystemName = null;
			getGeneration = null;
		}
		
		public override void OnEnter()
		{
#if UNITY_IPHONE
			
			getScreenCanDarken.Value = Screen.sleepTimeout > 0f; //iPhoneSettings.screenCanDarken;
			getUniqueIdentifier.Value = SystemInfo.deviceUniqueIdentifier; //iPhoneSettings.uniqueIdentifier;
			getName.Value = SystemInfo.deviceName; //iPhoneSettings.name;
			getModel.Value = SystemInfo.deviceModel; //iPhoneSettings.model;
			getSystemName.Value = SystemInfo.operatingSystem; //iPhoneSettings.systemName;
			getGeneration.Value = iPhone.generation.ToString();
#endif
            Finish();
		}
	}
}