using UnityEngine;
using HutongGames.PlayMaker;

[ActionCategory(ActionCategory.Color)]
public class CustomActionTest : FsmStateAction
{

	// Code that runs on entering the state.
	public override void OnEnter()
	{
		
	}

	// Code that runs every frame.
	public override void OnUpdate()
	{
		
	}

	public override void OnFixedUpdate()
	{
		
	}

	public override void OnLateUpdate()
	{
		
	}

	// Code that runs when exiting the state.
	public override void OnExit()
	{
		
	}

	// Perform custom error checking here.
	public override string ErrorCheck()
	{
		// Return an error string or null if no error.
		
		return null;
	}


}
