<<lookAt paper>>\n\nThe paper looks like it has been torn out of a book. The image is of two lovers holding hands. \n\nUnderneath in neat letters are the words:\n\n"For you, A.N."\n\n[[I don't know why, but there is a certain sadness to the moment.|question 3.1]]
A life lost here, taken rather violently. There was little mystery to who had done it. \n\n[[I wasn't ready to leave.|Lounge3]]
A chalk outline is such a vacant space, a creation of the living to broadcast the remnants of the dead. \n\nIt's comforting and sad at the same time. The finality of life. \n\n[[The certainty of death.|Kitchen]]
three identities are established at this point based on the answers to the previous questions. Each of the three answers to he previous questions are assigned to a predetermined identity (Detective, Murderer, Victim). The answers that are the highest percentage of one specific type of identity makes that the dominate identity. \n\nThree or more answers that correspond to the Murderer character identify the character as a murderer, etc, etc, etc. \n\nAfter this point, the three stories will be straight path based on which identity their previuos questions have established. \n\nThe identities will be unknown to the player, who will have to guess their own identity at the end of the game. \n<<set $murderer = 1>>\n<<set $victim = 1>>\n<<set $detective = 0>>\n<<if $murderer gt $victim and $murderer gt $detective >>\nYou are the murderer\n<<else if $victim gt $murderer and $victim gt $detective>>\nYou are the victim\n<<else>>\nYou are the detective\n<<endif>>\n
<<set $glasses = "yes">>\n\nMy hands slide across the metal and glass in my pocket. I put my glasses on, their weight a comforting presence. \n\nI turn the light on. [[The room is bathed in light.|establishment of color]]
I had forgotten why I had came here, until I saw the chalk outline in the center of the room. \n\n"Ann"\n\nThe name sounded like it had slipped from a foreign tongue. But it was my own. \n\n[[The memory came unbidden. I have to go the lounge.|Lounge]]
//requires jQuery\n\n// Also create a blank passage with the tag 'empty' on it.\n\nvar emptyPassageName = tale.lookup('tags', 'empty')[0].title;\nvar roomPassages = tale.lookup('tags', 'room');\n\nprerender.twineGang = function(div) {\n if (haveTwineGang()) {\n TwineGang.arrive(this.title);\n }\n};\n\npostrender.overrideRoomLinks = function(div) {\n var divClone = div.cloneNode(true);\n jQuery(divClone).insertAfter(div);\n jQuery(div).remove();\n div = divClone;\n\n jQuery(div).find('a.internalLink').each(function(_idx, el) {\n var passageName = el.getAttribute('id');\n var passage = tale.get(passageName);\n var isRoom = checkIsRoom(passage);\n var roomName = getRoomName(passage);\n var $el = jQuery(el);\n\n $el.on('click', function() {\n if (haveTwineGang()) {\n TwineGang.click(passageName);\n }\n $el.trigger('unity_actions');\n });\n\n $el.on('unity_actions', function() {\n if (isRoom && haveUnity()) {\n state.display(emptyPassageName);\n Unity.SendMessage('NewRoom', roomName + "|" + passage.title);\n } else {\n state.display(passageName);\n }\n });\n });\n};\n\n\nfunction haveTwineGang() {\n return typeof TwineGang !== 'undefined' && TwineGang;\n}\n\nfunction haveUnity() {\n return typeof Unity !== 'undefined' && Unity;\n}\n\nfunction checkIsRoom(passage) {\n var isRoom = false;\n passage.tags.forEach(function(tag) {\n if (tag.match(/^room_/)) {\n isRoom = true;\n }\n });\n return isRoom;\n}\n\nfunction getRoomName(passage) {\n var roomName = '';\n passage.tags.forEach(function(tag) {\n if (tag.match(/^room_/)) {\n roomName = tag.replace(/^room_/, '');\n }\n });\n return roomName;\n}\n\nmacros.lookAt = {\n\thandler: function (place, macroName, params) {\n\t\tif (haveUnity()) {\n\t\t\tUnity.SendMessage('LookAt', params[0]);\n\t\t}\n\t}\n}
Clue Ludum Dare Game Outline
<<lookAt folder>>\n\nThe folder itself barely raises attention, but the first page has the letterhead of a local law firm. \n\nThe phrase "distribution of assets" stands out in bold letters. The bottom of the page is initialed.\n\n[[A shiver runs down my spine.|question 3.2]]
<<set $detective = $detective + 1>>\n\nIt always astonishes me how clearly we tie scent to memory. But I can't dwell on that now. \n\n[[A splash of red on white catches my attention.|lovenote]]\n\n[[The night feels like it's coming to a close. There's more to see here.|question 4]]
<<set $murderer = $murderer + 1>>\n\nI remember my father leaving me in a library when I was younger. The air was thick, the books smelled ancient and full of mildew. \n\n[[There's a book on a table. I pick it up.|book2]]\n\n[[The memory leaves me cold.|question 4]]
<<set $victim = $victim + 1>>\n\nI always felt a deep comfort in libraries. The smell of paper slides along the walls and fills my nose. \n\n[[On the table there is a piece of paper.|paper2]]\n\n[[Wind seems to shiver along the walls. I roll my shoulders, but it does little to ease the tension. I move to the door.|question 4]]
It's done. I know now that I can leave. \n\nI listen to the wail of sirens.
They will be here shortly. The last body in this whole sad affair is in the lounge. \n\nI sit down.
<<set $murderer = $murderer + 1>>\n\nI remember my father leaving me in a library when I was younger. The air was thick, the books smelled ancient and full of mildew. \n\n[[There's a book on a table. I pick it up.|book]]\n[[There's nothing for me here.|question 2]]
<<set $murderer = $murderer + 1>>\n\nI remember my father leaving me in a library when I was younger. The air was thick, the books smelled ancient and full of mildew. \n\n[[There's a book on a table. I pick it up.|book3]]\n[[There's little for me here.|question 3]]
<<lookAt leadpipe2>>\nA thick pipe, a weapon of a tyrant. Control in life, but freedom in death. \n\n[[The plants filled me with life.|Conservatory 2]]
[[I feel like rock, ancient. There is a finality to this situation.|old age]]\n\n[[It's not excitement that presses me on, not with this cloud of ill will.|youthful qualifier]]
<<set $height_tall = "yes">>\n\n[[The weight feels welcome off my shoulders.|Question About Glasses]]
<<if $age_old= "no">>\nI haven't had too many relationships, but the ones I've had have always felt so powerful. \n<<else>>\nSome relationships have sunken into the rose colored hues of memory. They're always the same story.\n<<endif>>\n\n[[I've always been too cautious.|dining room 2.1]]\n[[I've always been too trusting.|library 2]]\n[[I never think about my heart. I don't give it much thought at all.|library 2.1]]
<<if $age_old= "no">>\nI haven't had too many relationships, but the ones I've had have always felt so powerful. \n<<else>>\nSome relationships have sunken into the rose colored hues of memory. They're always the same story.\n<<endif>>\n\n[[I've always been too cautious.|billiard room 2.2]]\n[[I've always been too trusting.|library 2.2]]\n[[I never think about my heart. I don't give it much thought at all.|library 2.3]]
<<lookAt journal>>\nShe had the neatest handwriting. \n\nI close the book as I read:\n\n"My love for you is fading."\n\n[[I want to remember her the right way.|Conservatory]]
It isn't til I reach the kitchen that I realize I've followed a trail of blood. \n\nI wonder if I could forgive this. If I could move past this violence. I know that I shouldn't. \n\n[[On the table is a folded newspaper.|newspaper]]\n[[I move on. The blood did not start here.|Study 2]]
I rest. The room is quiet, the wind outside still. I can hear the chime of distant sirens, can see the flicker of lights flash against curtained windows. \n\nI knew they would come back. I knew I had to. \n\nOn the table there is a revolver. \n\n[[None of this has felt real.|Conclusion]]
<<set $murderer = $murderer + 1>>\n\nI remember my father leaving me in a library when I was younger. The air was thick, the books smelled ancient and full of mildew. \n\n[[There's a book on a table. I pick it up.|book4]]\n\n[[There's nothing for me here.|question 3.1]]
<<set $victim = $victim + 1>>\n\nI always felt a deep comfort in libraries. The smell of paper slides along the walls and fills my nose. \n\n[[On the table there is a piece of paper.|paper]]\n\n[[I feel like there's only so much further to go.|question 3.1]]
<<set $victim = $victim + 1>>\n\nI always felt a deep comfort in libraries. The smell of paper slides along the walls and fills my nose. \n\n[[On the table there is a piece of paper.|paper3]]\n\n[[I breathe deep, the smell rich and thick like memory.|question 3]]
I have to find the reasoning, the answers. \n\n[[I need to find the truth.|age of player]]
<<lookAt book2>>\nThe cover of the book is faded, the name worn away. There's an inscription on the first page. \n\n"I'll love you forever, A.N."\n\n[[I set the book down.|question 4]]
<<lookAt book3>>\nThe cover of the book is faded, the name worn away. There's an inscription on the first page. \n\n"I'll love you forever, A.N."\n\n[[I set the book down. |question 3]]\n\n
<<lookAt book4>>\n\nThe cover of the book is faded, the name worn away. There's an inscription on the first page. \n\n"I'll love you forever, A.N."\n\n[[I set the book down. |question 3.1]]\n\n
<<set $victim = $victim + 1>>\n\nThe room feels fogged by memory and regret, the bitter tang of alcohol. The air is thicker here. I want to run my hands along the felt of the table. \n\n[[A tumbler of diluted alcohol sits on the edge of the table.|tumblr3]]\n\n[[I don't need to pick it up.|question 3]]
<<set $detective = $detective + 1>>\n\nWind rolls along the side of the house, banging the shutters outside. I can't help but relate the exterior weather to the unfortunate circumstances that have led me here. \n\n[[There is a high table and stools along one wall.|handkerchief]]\n\n[[There's still so much to know, and I feel like I'm getting closer to the truth.|question 3.2]]
The light comes on. [[The room is bathed in light.|establishment of color]]
<<set $old_age = "yes">>\n\nThe place feels like it has fallen out of time, a preserved scene that fades from memory as I watch.\n\n[[I cannot pull away.|leave the room]]
There is a cold draft in the room. Far off sirens ring. It doesn't matter. There is little else that can be done. \n\nI don't know why they came back here, after what they did.\n\n[[A journal rests on the table, a large "A" on the cover.|journal2]]\n[[I walk to the Conservatory.|Conservatory 3]]
Anonymous
[[When angry, I strike. The other person will not see me coming.|library 1]]\n\n[[When angry, I forgive. The only person I will end up hurting is myself.|billiard room 1]]\n\n[[When angry, I am immobilized. I cannot react.|dining room 1]]
<<set $color_red = "yes">>\n\nSomething happened here. The air moves with pent-up static energy, the air heavy and warm. \n\n[[It permeates me.|establishing shot]]
A pair of reading glasses on a book. A whiff of perfume. This room had always been hers. \n\n[[I rest my hand on a book, her journal.|journal]]\n[[There's more to this story. There has to be.|Conservatory]]
<<unity_load "assets/GetAClue.unity3d">>\n<<silently>>\n<<set $height_tall = "no">>\n<<set $glasses = "no">>\n<<set $color_red = "no">>\n<<set $color_blue = "no">>\n<<set $age_old = "no">>\n<<set $murderer = 0>>\n<<set $victim = 0>>\n<<set $detective = 0>>\n\n<<endsilently>>\n\nThe room ahead is quiet, a cavern of warm air that balances out the chill at my back. \n\n[[My coat hangs heavy on my shoulders. My fingers find the edge of a coat rack|Question About Height]]
<<lookAt leadpipe3>>\nI've seen this violence before. I can't understand this. \n\n[[I wish I had known Ann.|Conclusion3]]
[[I need my glasses. Even though they will do little to ease the darkness, their absence weighs on me.|sight qualifier]]\n\n[[I slide my hand along the wall, fingers catching on the nub of the lightswitch.|sight qualifier 2]]
She hadn't deserved this. No one would've deserved this. \n\nThis hadn't been the cure for a broken heart. Death never is. But this whole thing, it hadn't been about blame. \n\n[[I can't find blame here, but forgiveness.|Conservatory 2]]
I could pick up the revolver. This is my choice. \n\nI've never loved anyone as much as I loved her.
<<lookAt handkerchief2>>\nOn the high table is a handkerchief, a slip of white linen. A woman's lipstick stained lips have been pressed into the fabric. \n\nIn a flourish of blue thread is the inital "B."\n\n[[I put the handkerchief down.|question 4]]
[[I dream about the future.|billiard room 3.1]]\n[[I dream about the past.|billiard room 3.2]]\n[[I dream about my failures.|billiard room 3.3]]
<<lookAt leadpipe>>\nI hold the pipe in my hand, it's weight balanced in my hand. \n\nIt would take so little to fracture a skull. A small price to pay, a small recompense for a broken heart. \n\n[[Maybe they will understand.|Study]]
[[I dream about the future.|library 3.1]]\n[[I dream about the past.|library 3.2]]\n[[I dream about my failures.|library 3.3]]
the victim must find forgiveness.
Had they been in love? I can't remember anymore. Time had passed and with it, maybe, the love had gone as well. \n\nNot everyone had been willing to give up. \n\n[[Ann had found someone new.|Lounge 2]]
<<set $victim = $victim + 1>>\n\nThe room feels fogged by memory and regret, the bitter tang of alcohol. The air is thicker here. I want to run my hands along the felt of the table. \n\n[[A tumbler sits on the edge of the table.|tumblr2]]\n\n[[I leave the room before the scent can seep into my clothing.|question 4]]
<<set $murderer = $murderer + 1>>\n\nThe room is hot, almost oppressively so. I wonder if someone left the heat on. \n\n[[On the high table, something catches my eye.|wrench]]\n\n[[I leave while I can still breath.|question 4]]
<<set $detective = $detective + 1>>\n\nWind rolls along the side of the house, banging the shutters outside. I can't help but relate the exterior weather to the unfortunate circumstances that have led me here. \n\n[[There is a high table and stools along one wall.|handkerchief2]]\n\n[[There's still so much to know, and I feel like I'm getting closer to the truth.|question 4]]
<<set $color_blue = "yes">>\n\nI can feel the unrest heavy on the air. Something happened here. \n\n[[I am permeated by it.|establishing shot]]
A soft breath of air, the delicate whisper of leaves. This room feels at peace the most. \n\n[[A lead pipe is cast aside on the floor.|leadpipe3]]\n[[There's no reason to go to the Study.|Conclusion3]]
I loved this room. The fresh air, the green plants. It was here that I felt alive. The blood ended here, a [[lead pipe|leadpipe2]] buried in the brush near one of the plants. \n\n[[The violence here was done. Everything was done.|Conclusion2]]
<<lookAt tumblr1>>\n[[The whole room smells like a mistake.|question 2.1]]
<<lookAt tumblr3>>\n\nI pick up the glass. This bourbon is the good stuff - top shelf like my father used to drink. \n\nBut something about the scent has turned, and the room is saturated in alochol. \n\n[[Something has changed this house.|question 3]]
<<lookAt tumblr2>>\nI don't need to pick it up. I can tell from here that it's diluted bourbon. The good stuff, warmed by the thick air. \n\n[[I know that there is only so much further to go.|question 4]]
<<lookAt newspaper>>\nA red circle around a classified ad. \n\nIt was an escape. An attempted one. \n\n[[I feel the weight of sadness, the failure of flight.|Study 2]]
<<lookAt folder3>>\nThe folder itself barely raises attention, but the first page has the letterhead of a local law firm. \n\nThe phrase "distribution of assets" stands out in bold letters. The bottom of the page is initialed.\n\n[[A shiver runs down my spine.|question 4]]
<<lookAt folder2>>\n\nThe folder itself barely raises attention, but the first page has the letterhead of a local law firm. \n\nThe phrase "distribution of assets" stood out in bold letters. The bottom of the page was initialed.\n\n[[A shiver runs down my spine.|question 3.1]]
<<set $detective = $detective + 1>>\n\nThere's a feeling in my gut, an unsettling notion that things might not quite be as they seem. I haven't been able to shake it since I entered the house. \n\n[[Something on the table catches my eye.|ornateknife]]\n\n[[I have to figure out what is going on.|question 2.2]]\n\n
<<lookAt handkerchief>>\nOn top of the table is a folded handkerchief, a slip of white fabric. A pair of lips are pressed into the fabric, a slight bit of red on the linen.\n\nIn a flourish of thread, the initial "B" stands out.\n\n[[I place the handkerchief down.|question 3.2]]
<<set $detective = $detective + 1>>\n\nThere's something unsettling about a dining room of this size only being used for two people. The loneliness of the whole situation doesn't sit right with me. \n\n[[A folder is resting on the table, between two place settings.|folder2]]\n\n[[I don't have time to look at things.|question 3.1]]
<<set $murderer = $murderer + 1>>\n\nI wonder how many happy dinners were had here, how happy they must have been. Surely there was happiness here at some point, where they would've loved each other. \n\n[[There's a chipped cup on the edge of the table.|chippedcup]]\n\n[[There had to be moments when they loved each other.|question 4]]
<<set $detective = $detective + 1>>\n\nThere's something unsettling about a dining room of this size only being used for two people. The loneliness of the whole situation doesn't sit right with me. \n\n[[A folder is resting on the table, between two place settings.|folder3]]\n\n[[I don't have time to look at things.|question 4]]
<<set $victim = $victim + 1>>\n\nIt's a beautiful dining room, but there's a pervasive sense of sadness. \n\n[[I wouldn't want to stay here.|question 4]]
<<lookAt journal2>>\nNeat handwriting, cataloging the conclusion of a relationship, the start of another, the drive to escape. \n\n[[I wish she had made her escape.|Conservatory 3]]
<<set $detective = $detective + 1>>\n\nThere's something unsettling about a dining room of this size only being used for two people. The loneliness of the whole situation doesn't sit right with me. \n\n[[A folder is resting on the table, between two place settings.|folder]]\n\n[[I don't have time to look at things.|question 3.2]]
<<lookAt book>>\nThe cover of the book is faded, the name worn away. There's an inscription on the first page. \n\n"I'll love you forever, A.N."\n\n[[I set the book down. |question 2]]\n\n
<<lookAt lovenote>>\nThe red is blood, dried so that the paper beneath is stiff. It's a note, crumpled by a bloody hand. \n\nI can't look it over without destroying it, but it seems to say. \n\n"With all my love, Ann."\n[[I need to press on. I move to the door|question 4]]
[[The room looks like it has been bathed in violence|red hue]]\n\n[[There is a placid sort of peace here, but something is amiss.|blue hue]]
The air is fresher here. I can feel the tension fall away. It is here that Ann feels the most alive. \n\n[[The pipe sticks out abruptly from a terra cotta pot.|leadpipe]]\n\n[[I leave. The memory here is too sweet and too fragile to survive.|Study]]
<<lookAt chippedcup>>\nThe cup has been broken roughly in half, an act of violence along delicate china. But someone had taken the time to carefully put it back together. \n\n[[Beneath the loneliness, there had to have been love here.|question 4]]
the detective must reach a conclusion
<<lookAt ornateknife>>\n\nThere's something beautiful about a well made knife. About the combination of delicate craftsmanship and function. \n\nThe knife is smeared with something. I resist the urge to rub it between my fingers. \n\n\n[[I move on.|question 2.2]]
the murderer is in love. \n\n
<<if $murderer gt $victim and $murderer gt $detective >>\n[[I was in love once, and I still am.|ballroom identity]]\n<<else if $victim gt $murderer and $victim gt $detective>>\n[[I was in love once. But it ended badly.|ballroom identity 2]]\n<<else>>\n[[I've never been in love.|ballroom identity 3]]\n<<endif>>\n\n\n\n
<<if $age_old= "no">>\nI haven't had too many relationships, but the ones I've had have always felt so powerful. \n<<else>>\nSome relationships have sunken into the rose colored hues of memory. They're always the same story.\n<<endif>>\n\n[[I've always been too cautious.|dining room 2]]\n[[I've always been too trusting.|billiard room 2]]\n[[I never think about my heart. I don't give it much thought at all.|billiard room 2.1]]
[[I dream about the future.|dining room 3.1]]\n[[I dream about the past.|dining room 3.2]]\n[[I dream about my failures.|dining room 3.3]]
The charge in the air, the expectant press of the future. \n\n[[I make the decision to continue.|leave the room]]
<<set $murderer = $murderer + 1>>\n\nThe air in the room is oppressive, as if someone left the heat on for far too long. I can't breath here. \n\n[[I leave as soon as I can.|question 3]]
<<set $victim = $victim + 1>>\n\nThe room feels fogged by memory and regret, the bitter tang of alcohol. The air is thicker here. I want to run my hands along the felt of the table. \n\n[[A tumbler of diluted alcohol sits on the edge of the table.|tumblr1]]\n\n[[I don't want to stay. I need to leave.|question 2.1]]
<<lookAt wrench>>\nI feel the weight of the wrench in my hands. It feels almost heady, as if it belongs there. \n\n[[I set the wrench aside.|question 4]]
<<lookAt paper2>>\nThe paper looks like it has been torn out of a book. The image is of two lovers holding hands. \n\nUnderneath in neat letters are the words:\n\n"For you, A.N."\n\n[[I don't know why, but there is a certain sadness to the moment.|question 4]]
<<lookAt paper3>>\n\nThe paper looks like it has been torn out of a book. The image is of two lovers holding hands. \n\nUnderneath in neat letters are the words:\n\n"For you, A.N."\n\n[[I don't know why, but there is a certain sadness to the moment.|question 3]]
I slip the coat from my shoulders.\n\n[[I hook the coat around the upper hook.|height qualifier]]\n[[I reach up to hook the collar of the coat on the lowest rung|Question About Glasses]]