Initialize engine version: 4.3.0f4 (e01000627d60)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2372]
    Renderer: Intel(R) HD Graphics Family
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Arkano\Desktop\Atom\Atom_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Arkano\Desktop\Atom\Atom_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Arkano\Desktop\Atom\Atom_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Arkano\Desktop\Atom\Atom_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.058 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 0.764593 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 103.
Total: 1.932866 ms (FindLiveObjects: 0.029078 ms CreateObjectMapping: 0.022236 ms MarkObjects: 0.242035 ms  DeleteObjects: 0.026940 ms)

