Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 9.18.13.2641]
    Renderer: Intel(R) HD Graphics Family
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\gitRepo\rpsls\rpsls_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\gitRepo\rpsls\rpsls_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\gitRepo\rpsls\rpsls_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\gitRepo\rpsls\rpsls_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.054 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

