Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1063]
    Renderer: AMD Radeon HD 6750M
    Vendor:   ATI
    VRAM:     1390 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Games 19\Desktop\Transcend\Transcend_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Games 19\Desktop\Transcend\Transcend_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Games 19\Desktop\Transcend\Transcend_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Games 19\Desktop\Transcend\Transcend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.048 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 0.278523 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 517.
Total: 0.487825 ms (FindLiveObjects: 0.018431 ms CreateObjectMapping: 0.009420 ms MarkObjects: 0.078641 ms  DeleteObjects: 0.010239 ms)

UnloadTime: 0.658626 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 90.
Total: 9.237971 ms (FindLiveObjects: 0.006553 ms CreateObjectMapping: 0.008601 ms MarkObjects: 0.088472 ms  DeleteObjects: 8.732123 ms)

