Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [atiumdag.dll 8.14.10.678]
    Renderer: ATI Mobility Radeon HD 3650
    Vendor:   ATI
    VRAM:     1147 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=0 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Thanathos\Desktop\global-game-jam-2014\built\prova_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Thanathos\Desktop\global-game-jam-2014\built\prova_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Thanathos\Desktop\global-game-jam-2014\built\prova_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Thanathos\Desktop\global-game-jam-2014\built\prova_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Thanathos\Desktop\global-game-jam-2014\built\prova_Data\Managed\HOTween.dll (this message is harmless)
Loading C:\Users\Thanathos\Desktop\global-game-jam-2014\built\prova_Data\Managed\HOTween.dll into Unity Child Domain
- Completed reload, in  0.121 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1280x800 61Hz; virtual: 1280x800 at 0,0
Couldn't send RPC function '__RPCNetworkInstantiate'

UnityEngine.Network:INTERNAL_CALL_Instantiate(Object, Vector3&, Quaternion&, Int32)
UnityEngine.Network:Instantiate(Object, Vector3, Quaternion, Int32)
<leaveTrail>c__Iterator1:MoveNext() (at C:\Users\Thanathos\Desktop\global-game-jam-2014\Assets\Scripts\PlayerB.cs:20)

[C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Network/NetworkManager.cpp line 2458] 
(Filename: C Line: 0)

