package entities 
{
	import org.flixel.*;
	/**
	 * ...
	 * @author 
	 */
	public class Box  extends FlxSprite
	{
		
		[Embed(source="../../assets/images/box.png")]public var boxPNG:Class;
		
		public function Box(_x:int, _y:int) 
		{
			loadGraphic(boxPNG,false,false,64,64,true);
			maxVelocity.x = 80;
			maxVelocity.y = 200;
			acceleration.y = 200;
			drag.x = maxVelocity.x * 2;
			drag.y = maxVelocity.y * 2;
			x = _x;
			y = _y;
		}
		
	}

}