using UnityEngine;
using System.Collections;

public class WinCollider : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		
	}

	void OnTriggerEnter( Collider other ){
		if( other.gameObject.tag == "Player" ){ Application.LoadLevel("Win"); }
	}
}
