using UnityEngine;
using System.Collections;

public class DriverDialog03 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Driver, 
                "Son, I don't know how you know this, but it is a secret. Or at least it should be! Don't go telling anyone!"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I won't. Don't worry. Just anwser me."
            ),
            new Speech
            (
                Enums.eCharacters.Driver, 
                "Detective, don't take this as an offense but since the policemen have arrested that maniac that troubled our town, I feel safe on the streets. Besides, I can't see her during the day, so we date at night. Is this a crime?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "No, sir, it isn't. Thanks for your time, we may speak more another day."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
