using UnityEngine;
using System.Collections;

public class PriestDialog03 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Priest, 
                "I'm sorry, son, I can't talk about that. It's between me, the person, and God. You'll need to ask them, not me."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I've been asking God if he knows what you're doing to soothe his wife's pain, but he ain't fond of talking back to me."
            ),
            new Speech
            (
                Enums.eCharacters.Priest, 
                "What are you talking about?!"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Cut it, priest. I don't care what you do with her, you get me? Here's the thing: you give me the awnsers I need, I leave, and no one will know anything about this, ok?"
            ),
            new Speech
            (
                Enums.eCharacters.Priest, 
                "This is a sin, James. Be careful."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Back at you. Now, what can you tell me?"
            ),
            new Speech
            (
                Enums.eCharacters.Priest, 
                "Not much. Ms. White, the victim's secretary, always comes here to confess. The police officer came last night, too."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return typeof(PriestChoice02);
    }
}
