using UnityEngine;
using System.Collections;

public class PoliceDialog01 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.PoliceOfficer, 
                "Hey there, James! Playing detective again? hahaha"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Very funny, man, but if you ain't catching the murderer, I am. However, I could use some help."
            ),
            new Speech
            (
                Enums.eCharacters.PoliceOfficer, 
                "Suuuure, Mr. Detective! hahahaha"
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return typeof(PoliceChoice01);
    }
}
