using UnityEngine;
using System.Collections;

public class EndingDialog : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Player, 
                "And finally, with all the evidences I had gathered, everything became clear. I could see the guilty was right in front of my eyes!"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Without no further delay, I rushed to prepare what I needed to put that murderer in jail."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Justice never fails."
            ),
                        new Speech
            (
                Enums.eCharacters.Player, 
                "..."
            ),
                        new Speech
            (
                Enums.eCharacters.Player, 
                "Or does it?"
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
