using UnityEngine;
using System.Collections;

public class PriestDialog04 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Priest, 
                "Well, she makes a lot of money from her job, but doesn't follow the same gods as her boss does, if you get me."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "You mean she doesn't like her job?"
            ),
            new Speech
            (
                Enums.eCharacters.Priest, 
                "She hates it. But she needs the money. You know, modern life. Now please, leave this holy place. I have business to attend to."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Sure thing, father."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
