using UnityEngine;
using System.Collections;

public class LoverDialog02 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Lover, 
                "Is this about us, detective?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "No, it isn't. There is no 'us', Anne. There never was. And there never will be."
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "You call it whatever you want to, honey."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "..."
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "I'm scared of this town, I feel unsafe. It's not a place for a woman like me to live alone."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return typeof(LoverChoice02);
    }
}
