using UnityEngine;
using System.Collections;

public class NewsmanDialog05 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Newsman, 
                "The newest couple around! Ms. White and Morgan."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "So they're seeing each other."
            ),
            new Speech
            (
                Enums.eCharacters.Newsman, 
                "Yeah, she had a business with her ex-husband. A carwash. They lost everything, so she moved here."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Why are you telling me this?"
            ),
            new Speech
            (
                Enums.eCharacters.Newsman, 
                "No idea. But it is a good story."
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
