using UnityEngine;
using System.Collections;

public class LoversHusbandDialog02 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.LoversHusband, 
                "Sure I do. Shitty day, shitty week, shitty month."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Anything... extra-shitty? Or maybe shitty-unusual?"
            ),
            new Speech
            (
                Enums.eCharacters.LoversHusband, 
                "What?! ...hic! Oh, nothing unusual. Just a new guy on the bar. I know everyone that comes here, you see, I'm like the second owner."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I bet you are. Anything unusual about this new guy?"
            ),
            new Speech
            (
                Enums.eCharacters.LoversHusband, 
                "This 'guy' has a name, ok!? He became my second best friend that day, you douche! And his name was Richard."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Ok, sir, that's all. I'll let you drink your first best friends in peace."
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
