using UnityEngine;
using System.Collections;

public class DriverDialog04 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Driver, 
                "Well, let's see... actually I think it was him who troubled everyone else. He treats everyone like shit. That is, if you don't fuck him, of course."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "And did that made you unconfortable?"
            ),
            new Speech
            (
                Enums.eCharacters.Driver, 
                "Of course it did! It made everyone unconfortable!"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I understand. That will be all, sir."
            ),
            new Speech
            (
                Enums.eCharacters.Driver, 
                "Did I say something wrong?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I don't know. Did you?"
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
