using UnityEngine;
using System.Collections;

public class WifeDialog07 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Wife, 
                "He wasn't very close to anyone, I guess. All he ever loved in his life were his damn cigarettes and his bloody money. I don't think he even ever loved me."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Really? No close friends? Family?"
            ),
            new Speech
            (
                Enums.eCharacters.Wife, 
                "Well, there was this old childhood friend who worked for him - but I'm not sure if there's such a thing as being close to your boss."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "That's why I'm my own boss."
            ),
            new Speech
            (
                Enums.eCharacters.Wife, 
                "Good for you. Now, could we never talk about this... thing... ever again?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Sure. Have a nice day, ma'am."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
