using UnityEngine;
using System.Collections;

public class LoverDialog05 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Lover, 
                "That drunkard?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Huh?"
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "If he was useless before, now he is dead weight. Good for nothing!"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "What do you mean?"
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "He drinks too much, too often. Arrives home in the morning, completely wasted, then lay down half-dead on the couch all day long."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
