using UnityEngine;
using System.Collections;

public class Choice 
{
    public string Text;
    public System.Type FollowingDialogType;

    public Choice(string text, System.Type followingDialogType)
    {
        Util.AssertTrue(Util.GetSubclasses<Dialog>(true).Contains(followingDialogType), "This is not a Dialog Type: " + followingDialogType);
        Text = text;
        FollowingDialogType = followingDialogType;
    }
}
