using UnityEngine;
using System.Collections;

public class FriendDialog02 : Dialog 
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.BestFriend, 
                "Mister, I agreed to talk with you, but I won't tolerate people coming here and pointing their finger at me, you hear?! And yes, it is my collection of knives. I bought them in Brazil. They are very rare. Does this mean I'm a fucking criminal?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Of course not, sir. Of course not. Didn't mean no offense."
            ),
            new Speech
            (
                Enums.eCharacters.BestFriend, 
                "None taken. There is the door. Be kind and use it."
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
