using UnityEngine;
using System.Collections;

public class LoverDialog04 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Lover, 
                "Yes, I did. Not the worst thing I've seen in this life, to be quite honest hehe."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "You sure don't have the best of luck, girl."
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "Better luck than he had, that's for sure."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Badmouthing the dead heralds a curse. Consider saying a prayer one of these days."
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "Pfft hahaha. It's not my prayers that the priest wants."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return typeof(LoverChoice04);
    }
}
