using UnityEngine;
using System.Collections;

public class NewsmanDialog03 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Newsman, 
                "Oh, what about them? Morgan is a really nice fellow. I'm not sure if he should date the Mistress of the Blade. She is ok, yeah, but those things are weird, you can't just erase the past."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Mistress of the Blade? What are you talking about?"
            ),
            new Speech
            (
                Enums.eCharacters.Newsman, 
                "Haha! Didn't you know about it? Not many people do. But Syd does."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I don't think I'm following you, Syd."
            ),
            new Speech
            (
                Enums.eCharacters.Newsman, 
                "That lady, Ms White. She used to be a knife thrower back at the circus."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "What?"
            ),
            new Speech
            (
                Enums.eCharacters.Newsman, 
                "Didn't you know, detective? Syd did. Hehe."
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
