using UnityEngine;
using System.Collections;

public class LoverDialog03 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Lover, 
                "Office? What office?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I can tell it when you fake it, Anne. Tell me everything you know. I don't want to have to arrest you, so stop acting like a suspect."
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "Fine. What do you wanna know?"
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return typeof(LoverChoice03);
    }
}
