using UnityEngine;
using System.Collections;

public class Enums
{
    public enum eDialogModes
    {
        NextOk,
        Timed
    }

    public enum eCharacters
    {
        Player,
        Newsman,
        Butcher,
        Lover,
        Wife,
        LoversHusband,
        Madmen,
        Priest,
        Driver,
        Secretary,
        BestFriend,
        PoliceOfficer
    }

    public enum eTownsfolkBadFacts
    {
        Wife_UnhappyMarriage,
        Wife_AffairPriest,
        Lover_Greedy,
        Lover_FoundTheBody,
        Secretary_HatesHerJob,
        Secretary_CircusKnifeThrower,
        LoversHusband_FoundOutAboutAffair,
        LoversHusband_HatesTheVictim,
        Driver_AlwaysAloneWithVictim,
        Driver_DidntLikeWayWasTreatead,
        Police_OwedGambledMoneyToVictim,
        Police_FreeDayDuringTheMurder,
        Friend_KnifeCollector,
        Friend_BecameCompanyPresident,
        Priest_AffairWife,
        Priest_DidntLikeAtheistVictim,
        Butcher_CrimePast,
        Butcher_MurderedUsedPreciseKnifeCuts
    }

    public enum eTownsfolkGoodFacts
    {
        Wife_LikedByEmployees,
        Wife_AfraidBlood,
        Lover_LookedForVictimOfficeNightCrime,
        Lover_NewsmanSawHerNightCrime,
        Secretary_WasAtOfficeNightCrime,
        Secretary_GoodSalary,
        LoversHusband_WasAtPubNightCrime,
        LoversHusband_NoCriminalRecords,
        Driver_WasAtOfficeNightCrime,
        Driver_GoodSalary,
        Police_WasConfessingNightCrime,
        Police_FamousArrests,
        Friend_ChildhoodFriends,
        Friend_SeenAtPubNightCrime,
        Priest_ConfessingPoliceNightCrime,
        Priest_SavedButcherCrimeLife,
        Butcher_MeatDonator,
        Butcher_SaveVictimsLife
    }
}