using UnityEngine;
using System.Collections;

public class WifeDialog06 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Wife, 
                "I've already told the cops, I was home and stayed there for the whole night."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "And where did you husband went to that evening?"
            ),
            new Speech
            (
                Enums.eCharacters.Wife, 
                "No idea, he never told me where he was going or what he was up to."
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
