using UnityEngine;
using System.Collections;

public class DriverDialog05 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Driver, 
                "Ah you know, THAT kind. The kind that you fall in love with, and when you realize all the money is gone. You know. That kind. And this girl, Anne was her name, she had a pretty expensive taste."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Anne? You sure?"
            ),
            new Speech
            (
                Enums.eCharacters.Driver, 
                "Pretty sure, son, yes."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Good, that's all I needed to know. Thank you!"
            ),
            new Speech
            (
                Enums.eCharacters.Driver, 
                "You are welcome. Have a nice day, sir!"
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
