using UnityEngine;
using System.Collections;

public class WifeDialog04 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Wife, 
                "With all due respect, detective, but if you had a husband like him you wouldn't be, either."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I see you didn't get along very well..."
            ),
            new Speech
            (
                Enums.eCharacters.Wife, 
                "He didn't get along with anyone. Now please, leave me alone!"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Ok, ma'am."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
