using UnityEngine;
using System.Collections;

public class NewsmanDialog01 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Player, 
                "Hello, Syd!"
            ),
            new Speech
            (
                Enums.eCharacters.Newsman, 
                "Hello, sir! Interested in some fresh news?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "As always, Syd! What happened?"
            ),
            new Speech
            (
                Enums.eCharacters.Newsman, 
                "Blood!!! And besides that, of course, the same old news. Sometimes I feel like I have been reading the same newspaper over and over again."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Yeah, I've got that same feeling lately. Pretty strange, huh? Heh."
            ),
            new Speech
            (
                Enums.eCharacters.Newsman, 
                "Anyway... what can I help you with, sir?"
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return typeof(NewsmanChoice01);
    }
}
