using UnityEngine;
using System.Collections;

public class PriestDialog05 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Priest, 
                "Oh not much. He came on the night of the murder, interestingly enough. He was feeling bad for hitting protesters. I told him sometimes the law of men are flawed."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Those were orders, father."
            ),
            new Speech
            (
                Enums.eCharacters.Priest, 
                "God gave us freewill, James. You are free to stop reliving your past mistakes. Remember that."
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
