using UnityEngine;
using System.Collections;

public class DriverDialog06 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Driver, 
                "Oh good question. I haven't heard from her in a while."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "When was the last time you saw her?"
            ),
            new Speech
            (
                Enums.eCharacters.Driver, 
                "Last time?... oh this is a funny story haha. The lady fainted after she cut her finger. She is afraid of blood. Go figure. I wonder how she coped with the 'red days', ya know? hahahaha"
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
