using UnityEngine;
using System.Collections;

public class SecretaryDialog04 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Secretary, 
                "Since he di.... passed away, his friend Richard assumed the company."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Oh... did he? Interesting."
            ),
            new Speech
            (
                Enums.eCharacters.Secretary, 
                "Anything else, sir?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I don't think so. Thanks, miss. I might come back another day."
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
