using UnityEngine;
using System.Collections;

public class WifeDialog03 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Wife, 
                "And I need to get back to MY business. The driver should be here soon."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "This driver... tell me more about him. Did he get along well with your husband?"
            ),
            new Speech
            (
                Enums.eCharacters.Wife, 
                "He was always driving him up and down. \"No time to walk!\", he said. That driver made a fortune out of my husband's fat ass!"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Hmm pretty interesting... thanks for you time, ma'am."
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
