using UnityEngine;
using System.Collections;

public class ButcherDialog01 : Dialog
{

    protected override Speech[] GetSpeeches()
    {
        return new Speech[] 
        {
            new Speech
            (
                Enums.eCharacters.Player, 
                "Hi there, David!"
            ),
            new Speech
            (
                Enums.eCharacters.Butcher, 
                "Hello, sir! How can I serve you? Came for more of that bacon?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Not this time, David... but the bacon was superb, by the way!"
            ),
            new Speech
            (
                Enums.eCharacters.Butcher, 
                "How can I be of any help then, sir?"
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return typeof(ButcherChoice01);
    }
}