using UnityEngine;
using System.Collections;

public class LoverDialog07 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Lover, 
                "Do you really wanna know?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I need to."
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "Fine, Mr. Detective. He didn't call me during the whole day. I went to his office to check it out."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "To check on what? It was way past work hours."
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "I wanted to check if his secretary really does a good job or if she does other kinds of 'jobs' in order to make that much money."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Are you jealous?! hahahaha!"
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "Fuck you."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
