using UnityEngine;
using System.Collections;

public class PriestDialog02 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Priest, 
                "No, he was never here. Not a believer, he said. He had other gods, you know... Lincoln, Franklin, Madison. Poor soul, must be on a really bad place. May God forbid."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "You wish him well, and wish him hell?"
            ),
            new Speech
            (
                Enums.eCharacters.Priest, 
                "It's God's law, James. The end is an outcome of what came before."
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
