using UnityEngine;
using System.Collections;

public class LoverDialog09 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Lover, 
                "Haha really? So the great detective doesn't know that much after all, huh?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Cut it off, Anne. Tell me."
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "I'll tell you this: his wife used to go to the church to confess quite a lot. Maybe she was even making up more reasons just so she could confess a little bit more hehe."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "So she and the priest...?"
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "Amen."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
