using UnityEngine;
using System.Collections;

public class WifeDialog01 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Player, 
                "Hello, ma'am."
            ),
            new Speech
            (
                Enums.eCharacters.Wife, 
                "H-Hey, detective. Is there something wrong?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Well, there surely is, ma'am. A man's just been mysteriously murdered and no clue was left behind!"
            ),
            new Speech
            (
                Enums.eCharacters.Wife, 
                "..."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return typeof(WifeChoice01);
    }
}
