using UnityEngine;
using System.Collections;

public class NewsmanDialog04 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Newsman, 
                "Some blond girl that came looking for him at the office. Didn't even notice me. We bumped, she didn't even apologize."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "This girl, was she wearing a red dress?"
            ),
            new Speech
            (
                Enums.eCharacters.Newsman, 
                "How do you know that?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Just a hunch."
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
