using UnityEngine;
using System.Collections;

public class LoverDialog01 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Player, 
                "Hello, miss."
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "Hello, detective. It's always such a pleasure to meet you."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Please, Anne, I'm working. We need to talk."
            ),
            new Speech
            (
                Enums.eCharacters.Lover, 
                "And what is there to talk about, anyway?"
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return typeof(LoverChoice01);
    }
}
