using UnityEngine;
using System.Collections;

public class PriestDialog01 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Player, 
                "Hello, father. How are you doing?"
            ),
            new Speech
            (
                Enums.eCharacters.Priest, 
                "Hello, my son. I'm fine, thank God. What brings you to His house?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I'm trying to catch the man responsible for last night's murder, Nicholas. Can you help me?"
            ),
            new Speech
            (
                Enums.eCharacters.Priest, 
                "I can try, son."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return typeof(PriestChoice01);
    }
}
