using UnityEngine;
using System.Collections;

public class FriendDialog01 : Dialog
{ 
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Player, 
                "Sir... Richard, right? May I have a word with you?"
            ),
            new Speech
            (
                Enums.eCharacters.BestFriend, 
                "Is it about his death?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I'm afraid so."
            ),
            new Speech
            (
                Enums.eCharacters.BestFriend, 
                "Ok, but let us be brief. I'm still mourning his loss."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return typeof(FriendChoice01);
    }
}
