using UnityEngine;
using System.Collections;

public class WifeDialog05 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Wife, 
                "I don't know who killed him and it wasn't even me who found the body. I have nothing else to talk about this matter."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I wonder, what would the priest think about this?"
            ),
            new Speech
            (
                Enums.eCharacters.Wife, 
                "Wh-What?! What does he have to do with all this?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I don't know... yet. But I'm beginning to wonder how close you really are..."
            ),
            new Speech
            (
                Enums.eCharacters.Wife, 
                "Oh, no! Please, PLEASE, you can't talk to anyone about this!"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Don't worry, ma'am, your secrets are safe with me. Just tell me what I need to know and we'll be just fine."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return typeof(WifeChoice03);
    }
}
