using UnityEngine;
using System.Collections;

public class LoversHusbandDialog03 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.LoversHusband, 
                "Pellentesque hendrerit eget quam non vehicula."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Vivamus at augue id metus fermentum pretium sed et erat."
            ),
            new Speech
            (
                Enums.eCharacters.LoversHusband, 
                "Praesent ut posuere quam, at bibendum."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "You're right. Every day feels like the same. Oh and thanks for telling me such an important fact!"
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
