using UnityEngine;
using System.Collections;

public class ButcherDialog03 : Dialog
{

    protected override Speech[] GetSpeeches()
    {
        return new Speech[] 
        {
            new Speech
            (
                Enums.eCharacters.Butcher, 
                "I think I do ok with knives, detective. I cut through flesh like it's nothing. Bones offer resistance sometimes, but not nearly enough. And really, I enjoy it. I like butchering. Pigs, sheeps, even dogs. Fresh meat! However, detective, I don't think this can be a pretext for you to come here and accuse me of murder, can it?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I see your point, David. But my job is to trust no one but me."
            ),
            new Speech
            (
                Enums.eCharacters.Butcher, 
                "And how do you know you're right?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Because no matter what I do, I always end up being right."
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}