using UnityEngine;
using System.Collections;

public class FriendDialog03 : Dialog 
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.BestFriend, 
                "No, not that I saw. He is... or at least was very lucky. He always kept a lot of money with himself and never got robbed."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "In a town like this!? Never?"
            ),
            new Speech
            (
                Enums.eCharacters.BestFriend, 
                "Never. Well, only if you count that one time he almost got robbed, but David came to help. Old friends from his shady past... don't wanna go there, ok?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I understand. So, no enemies?"
            ),
            new Speech
            (
                Enums.eCharacters.BestFriend, 
                "None that I know of, detective. Is this it?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Yes, that's it. Thanks."
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
