using UnityEngine;
using System.Collections;

public class SecretaryDialog05 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.Secretary, 
                "Well, just the other day he was arguing with the policemen about some bet money. But I didnʼt ask anything about it. Iʼm paid not to."
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "So he was gambling with the blues?!?"
            ),
            new Speech
            (
                Enums.eCharacters.Secretary, 
                "That's what it seemed. Anything else, sir?"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "I don't think so. Thanks, miss. I might come back another day."
            ),
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
