using UnityEngine;
using System.Collections;

public class PoliceDialog07 : Dialog
{
    protected override Speech[] GetSpeeches()
    {
        return new Speech[]
		{
            new Speech
            (
                Enums.eCharacters.PoliceOfficer, 
                "Poor guy, this Roger... it seems he figured out his wife was cheating on him, so he decided to drink all day long. He's the town's new favorite drunk!"
            ),
            new Speech
            (
                Enums.eCharacters.Player, 
                "Might be a good candidate to join the police, then, huh?"
            ),
            new Speech
            (
                Enums.eCharacters.PoliceOfficer, 
                "Hey! Watch it, James!"
            )
        };
    }

    protected override System.Type GetFollowingChoice()
    {
        return null;
    }
}
