using UnityEngine;
using System.Collections;

public class UVTileUnifier : MonoBehaviour {
	
//	[SerializeField] private MeshFilter mesh;
//	
//	private void Awake() {
//		Vector2[] uvs = mesh.mesh.uv;
//		Vector3[] m = mesh.mesh.vertices;
//		
//		int uvAmount = uvs.Length;
//		for (int i = 0; i < uvAmount; i++) {
//			uvs[i] *= 
//		}
//	}
}
