Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [ati2dvag.dll 6.14.10.7008]
    Renderer: ATI Radeon HD 4350
    Vendor:   ATI
    VRAM:     1024 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Julian\Mis cosas\Global Game Jam\Global Game Jam\Builds\Windows\Extrasensorial_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Julian\Mis cosas\Global Game Jam\Global Game Jam\Builds\Windows\Extrasensorial_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Julian\Mis cosas\Global Game Jam\Global Game Jam\Builds\Windows\Extrasensorial_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Julian\Mis cosas\Global Game Jam\Global Game Jam\Builds\Windows\Extrasensorial_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Julian\Mis cosas\Global Game Jam\Global Game Jam\Builds\Windows\Extrasensorial_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Julian\Mis cosas\Global Game Jam\Global Game Jam\Builds\Windows\Extrasensorial_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Julian\Mis cosas\Global Game Jam\Global Game Jam\Builds\Windows\Extrasensorial_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Julian\Mis cosas\Global Game Jam\Global Game Jam\Builds\Windows\Extrasensorial_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.152 seconds
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Julian\Mis cosas\Global Game Jam\Global Game Jam\Builds\Windows\Extrasensorial_Data\Managed\System.Core.dll (this message is harmless)
5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: C:\Julian\Mis cosas\Global Game Jam\Global Game Jam\Builds\Windows\Extrasensorial_Data\Managed\Boo.Lang.dll (this message is harmless)
Checking for 1 keys against collectedKeyCount=1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Keys collected for goal!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Level clear!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 1.280146 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 266.
Total: 2.978420 ms (FindLiveObjects: 0.030679 ms CreateObjectMapping: 0.021819 ms MarkObjects: 0.184513 ms  DeleteObjects: 0.150953 ms)

5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking for 1 keys against collectedKeyCount=1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Keys collected for goal!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Level clear!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 1.276906 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 272.
Total: 3.110854 ms (FindLiveObjects: 0.034079 ms CreateObjectMapping: 0.020814 ms MarkObjects: 0.396457 ms  DeleteObjects: 0.026209 ms)

5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

A goal doesn't have enough keys to open it. The maximum amount of keys found in the level (Key[]) will be used instead
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking for 1 keys against collectedKeyCount=1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Keys collected for goal!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Level clear!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 1.420705 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 367.
Total: 4.868772 ms (FindLiveObjects: 0.045989 ms CreateObjectMapping: 0.039514 ms MarkObjects: 0.209508 ms  DeleteObjects: 0.578011 ms)

5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking for 1 keys against collectedKeyCount=1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Keys collected for goal!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Level clear!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 1.897212 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 386.
Total: 2.915350 ms (FindLiveObjects: 0.036179 ms CreateObjectMapping: 0.025819 ms MarkObjects: 0.195613 ms  DeleteObjects: 0.031129 ms)

5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking for 2 keys against collectedKeyCount=1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checking for 2 keys against collectedKeyCount=2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Keys collected for goal!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Level clear!
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 1.920737 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 311.
Total: 3.573261 ms (FindLiveObjects: 0.032194 ms CreateObjectMapping: 0.028984 ms MarkObjects: 0.194643 ms  DeleteObjects: 0.181598 ms)

5
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

