Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 10.18.10.3379]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     912 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\felip_000\Desktop\Groundhog Day\Groundhog Day_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\felip_000\Desktop\Groundhog Day\Groundhog Day_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\felip_000\Desktop\Groundhog Day\Groundhog Day_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\felip_000\Desktop\Groundhog Day\Groundhog Day_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.057 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\felip_000\Desktop\Groundhog Day\Groundhog Day_Data\Managed\System.Core.dll (this message is harmless)
UnloadTime: 1.197516 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1234.
Total: 1.650330 ms (FindLiveObjects: 0.089906 ms CreateObjectMapping: 0.027505 ms MarkObjects: 0.577615 ms  DeleteObjects: 0.016010 ms)

