Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 10.18.10.3345]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     912 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Johannes\Desktop\directory structure\release\Windows\YinYang_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Johannes\Desktop\directory structure\release\Windows\YinYang_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Johannes\Desktop\directory structure\release\Windows\YinYang_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Johannes\Desktop\directory structure\release\Windows\YinYang_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
desktop: 1366x768 50Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

Enter Trigger and switch player
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Enter Trigger and switch player
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Enter Trigger and switch player
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

