Initialize engine version: 4.2.1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.2049]
    Renderer: NVIDIA GeForce 8800 GT
    Vendor:   NVIDIA
    VRAM:     882 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Richard\Documents\My Dropbox\Arcade Fiction\Projects\PROJECT Mech Inferno\Game\Test\MechInfernoTest_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Richard\Documents\My Dropbox\Arcade Fiction\Projects\PROJECT Mech Inferno\Game\Test\MechInfernoTest_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Richard\Documents\My Dropbox\Arcade Fiction\Projects\PROJECT Mech Inferno\Game\Test\MechInfernoTest_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Richard\Documents\My Dropbox\Arcade Fiction\Projects\PROJECT Mech Inferno\Game\Test\MechInfernoTest_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Richard\Documents\My Dropbox\Arcade Fiction\Projects\PROJECT Mech Inferno\Game\Test\MechInfernoTest_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading C:\Users\Richard\Documents\My Dropbox\Arcade Fiction\Projects\PROJECT Mech Inferno\Game\Test\MechInfernoTest_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: C:\Users\Richard\Documents\My Dropbox\Arcade Fiction\Projects\PROJECT Mech Inferno\Game\Test\MechInfernoTest_Data\Managed\PlayMaker.dll (this message is harmless)
Loading C:\Users\Richard\Documents\My Dropbox\Arcade Fiction\Projects\PROJECT Mech Inferno\Game\Test\MechInfernoTest_Data\Managed\PlayMaker.dll into Unity Child Domain
- Completed reload, in  0.131 seconds
desktop: 1680x1050 59Hz; virtual: 3360x1050 at -1680,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 0.359073 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 2248.
Total: 1.493976 ms (FindLiveObjects: 0.147452 ms CreateObjectMapping: 0.059390 ms MarkObjects: 0.196261 ms  DeleteObjects: 0.312311 ms)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
