[C:\Users\Henrique Kraemer\Dropbox\Global Game Jam 2014\INDUCERE\WINDOWS\eth.log.txt]
Backbuffer created as 1280, 720 on default backbuffer mode
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Loading game script from pre-compiled byte code: game.bin

(Loaded) b_play.png
(Loaded) b_exit.png
(Loaded) logo.png
(Loaded) b_credits.png
(Loaded) frasefinal.png
(Loaded) creditos.png
Carregando as Sprites...
(Loaded) waterfall.png
(Loaded) background.png
(Loaded) px_airstone5.png
(Loaded) misc_tree.png
(Loaded) block_stone_breaked2_1_invert.png
(Loaded) block_grass.png
(Loaded) block_stone_breaked2_1_dark.png
(Loaded) bridge_curva.png
(Loaded) block_grass_dark.png
(Loaded) block_air.png
(Loaded) block_slide_grass2.png
(Loaded) block_slide_grass_dark.png
(Loaded) misc_bridge.png
(Loaded) misc_tree_giant.png
(Loaded) folha.png
(Loaded) block_stone_air1_dark.png
(Loaded) block_spikes_dark.png
(Loaded) block_stone_breaked1_2_dark.png
(Loaded) block_stone_breaked1_dark.png
(Loaded) misc_ball_rock_dark.png
(Loaded) block_slide_grass2_dark.png
(Loaded) enemy_arch_dark.png
(Loaded) bg_sunset.png
(Loaded) block_slide_grass.png
(Loaded) block_stone_air1.png
(Loaded) misc_bush.png
(Loaded) block_spikes.png
(Loaded) sys_checkpoint.png
(Loaded) enemy_soldier.png
(Loaded) bg_dark.png
(Loaded) block_stone_breaked1_2.png
(Loaded) block_stone_breaked1.png
(Loaded) misc_tree_trunk2_dark.png
(Loaded) misc_tree_trunk1_dark.png
(Loaded) misc_bush_dark.png
(Loaded) px_airstone1.png
(Loaded) enemy_arch.png
(Loaded) misc_tree_dark.png
(Loaded) misc_tree2_dark.png
(Loaded) block_stone_air2.png
(Loaded) misc_tree2.png
(Loaded) bg_meio.png
(Loaded) personagem.png
(Loaded) misc_tree_trunk1.png
(Loaded) misc_tree_trunk2.png
(Loaded) block_stone_air2_dark.png
(Loaded) block_air_dark.png
(Loaded) misc_support.png
(Loaded) enemy_soldier_dark.png
(Loaded) misc_tree_giant_dark.png
(Loaded) fireball.jpg
(Loaded) px_airstone4.png
(Loaded) block_stone_breaked2_dark.png
Entrou no loading
(Loaded) darkworld.mp3
(Loaded) neatworld.mp3
(Loaded) change.mp3
checkpoint.y: 200 p.currentMundo: 1
NOVO checkpoint: 40 , 200
Inimigos, movimentSide: 0 aux3: 3 aux2: -97.6311 aux: 97.6311 p.blinkCount: 0 atackRangeY: 100
(Loaded) arrow.png
NOVO checkpoint: 391 , 452
Inimigos, movimentSide: 0 aux3: 4.00121 aux2: -93.2993 aux: 93.2993 p.blinkCount: 0 atackRangeY: 100
(Loaded) dust.png
NOVO checkpoint: 2831 , 178
Entrou no loading
checkpoint.y: 455 p.currentMundo: 1
NOVO checkpoint: 4482 , 455
Backbuffer created as 1280, 720 on default backbuffer mode
____________________________

Loading game script from pre-compiled byte code: game.bin

(Loaded) b_play.png
(Loaded) b_exit.png
(Loaded) logo.png
(Loaded) b_credits.png
(Loaded) frasefinal.png
(Loaded) creditos.png
Carregando as Sprites...
(Loaded) waterfall.png
(Loaded) background.png
(Loaded) px_airstone5.png
(Loaded) misc_tree.png
(Loaded) block_stone_breaked2_1_invert.png
(Loaded) block_grass.png
(Loaded) block_stone_breaked2_1_dark.png
(Loaded) bridge_curva.png
(Loaded) block_grass_dark.png
(Loaded) block_air.png
Backbuffer created as 1280, 720 on default backbuffer mode
____________________________

Loading game script from pre-compiled byte code: game.bin

(Loaded) b_play.png
(Loaded) b_exit.png
(Loaded) logo.png
(Loaded) b_credits.png
(Loaded) frasefinal.png
(Loaded) creditos.png
Carregando as Sprites...
(Loaded) waterfall.png
(Loaded) background.png
(Loaded) px_airstone5.png
(Loaded) misc_tree.png
(Loaded) block_stone_breaked2_1_invert.png
(Loaded) block_grass.png
(Loaded) block_stone_breaked2_1_dark.png
(Loaded) bridge_curva.png
(Loaded) block_grass_dark.png
(Loaded) block_air.png
