Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3221]
    Renderer: NVIDIA GeForce GTX 780M
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\GIT\GGJ upload directory\release\Become like me - Windows\Become like me - windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\GIT\GGJ upload directory\release\Become like me - Windows\Become like me - windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\GIT\GGJ upload directory\release\Become like me - Windows\Become like me - windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\GIT\GGJ upload directory\release\Become like me - Windows\Become like me - windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.038 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)

  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 

  at DetectTriggerHolders.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

