Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1106]
    Renderer: NVIDIA GeForce GTX 550 Ti
    Vendor:   NVIDIA
    VRAM:     977 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\temp_stux\Stuxnet_PC\Stuxnet_Game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\temp_stux\Stuxnet_PC\Stuxnet_Game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\temp_stux\Stuxnet_PC\Stuxnet_Game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\temp_stux\Stuxnet_PC\Stuxnet_Game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.179 seconds
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

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UnloadTime: 0.334018 ms
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Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 560.
Total: 1.051194 ms (FindLiveObjects: 0.038564 ms CreateObjectMapping: 0.013373 ms MarkObjects: 0.177583 ms  DeleteObjects: 0.011507 ms)

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UnloadTime: 0.495429 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 879.
Total: 0.544879 ms (FindLiveObjects: 0.023014 ms CreateObjectMapping: 0.007464 ms MarkObjects: 0.116315 ms  DeleteObjects: 0.002799 ms)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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