Swarm Demo 1.6
Demonstration of the swarm object manager
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
AsteroidAsteroid class that inherits from the SwarmItem. Its manager is the AsteroidManager
AsteroidManagerThis is an example of a SwarmItemManager that handles creation of SwarmItem asteroids. It is also called to break up asteroids when they are hit by bullets
BulletSwarmItem that handles the bullets from the ship. Processes collisions and creates explosions
ExplosionClass to handle particle system SwarmItems
MainInitializes and updates all managers. It uses singleton code to allow any object to reference any other object
ShipDisplays a ship and takes input to fire bullets